public void OnStateLevelLoad(int level) { dataPlayState = GameObject.Find ("DataPlayState").GetComponent<DataPlayState> (); refGUIPlay = GameObject.Find("GUIPlay").GetComponent<Transform>(); this.modulePrefabs = dataPlayState.modulePrefabs; // Aqui instanciamos el GUI_module_1(Clone) module = Object.Instantiate (modulePrefabs [CualEs()], new Vector3(0.5F, 0.6F, 0.12F), modulePrefabs [CualEs()].transform.rotation) as GameObject; module.transform.parent = refGUIPlay; }
public void OnStateLevelLoad(int level) { dataPlayState = GameObject.Find ("DataPlayState").GetComponent<DataPlayState> (); this.modulePrefabs = dataPlayState.modulePrefabs; // Aqui instanciamos el GUI_module_1(Clone) module = Object.Instantiate (modulePrefabs [CualEs()], modulePrefabs [CualEs()].transform.position, modulePrefabs [CualEs()].transform.rotation) as GameObject; TecladoMensaje.modulo = module.GetComponent<RecibirMensaje>(); }