public void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "DataPickup") { Debug.Log(coll.gameObject.name); DataPickup data = coll.gameObject.GetComponent <DataPickup>(); dataList.Add(data.planetData); Destroy(coll.gameObject); } }
public void AddData(DataPickup data) { dataList.Add(data.planetData); }
public List <Pickup> Data = new List <Pickup>(); // 地圖拾取列表 void Awake() { pthis = this; }