public static GameObject[][] CreateBattleUnits(InstanceBattle battle, DataMap dataMap) { int totalGroup = 1 + battle.extraTeamCount; GameObject[][] objects = new GameObject[totalGroup][]; GameObject[] myObjects = CreateBattleTeam(battle.myTeam, DataConfig.TEAM.MY, dataMap.startPosition, dataMap.startPosition, battle.mission.playerRotation); objects [0] = myObjects; for (int i = 1; i < totalGroup; ++i) { int teamIndex = i - 1; COORD location = dataMap.GetExtraPosition(teamIndex); InstanceTeam enemyTeam = battle.enemyTeams[teamIndex]; InstanceTeam friendTeam = battle.friendTeams[teamIndex]; Assert.assert(enemyTeam == null || friendTeam == null); float teamRotation = battle.mission.teamsRotation[teamIndex]; GameObject[] members = null; if (enemyTeam != null) { Assert.assert(location != null); members = CreateBattleTeam(enemyTeam, DataConfig.TEAM.ENEMY, location, dataMap.startPosition, teamRotation); } if (friendTeam != null) { Assert.assert(location != null); members = CreateBattleTeam(friendTeam, DataConfig.TEAM.FRIEND, location, dataMap.startPosition, teamRotation); } objects [i] = members; } return(objects); }