Example #1
0
    // Use this for initialization
    void Awake()
    {
        coinsLabel = GameObject.Find("CoinsScore");
        Application.targetFrameRate = 60;
        int layermask = ~(1 << 6);

//		Debug.Log("layermask: " + layermask);

        if (Time.timeScale < 1)
        {
            Time.timeScale = 1;
        }
        currentWorldData = DataManager.FindWorldDataById(World.selectedWorld.ID, DataManager.filterdWorldsData); //Get the current world
        currentLevelData = currentWorldData.FindLevelDataById(TableLevel.selectedLevel.ID);                      ///Get the current level
        CurrentLevel     = "Level" + currentWorldData.ID + "." + currentLevelData.ID;
        //	Debug.Log ("Level: " + CurrentLevel);
//		if(CurrentLevel == "Level1.1"){
        //	GameObject.FindObjectOfType<HintOne> ().Hint ();
        //	int bulletsBalance = StoreInventory.GetItemBalance("armor");
        //	Debug.Log("armor balance: " + bulletsBalance);
//		}
//		if(CurrentLevel == "Level1.2"){
        //		GameObject.FindObjectOfType<HintTwo> ().Hint ();
//		}
                #if UNITY_IOS
        System.Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes");
                #endif
    }
Example #2
0
 //后一关
 public void NextLevel()
 {
     if (LevelsTable.currentLevelID >= 1 && LevelsTable.currentLevelID < LevelsTable.tableLevels.Count)
     {
         ///Get the next level and check if it's locked , then do not load the next level
         DataManager.MissionData currentMissionData = DataManager.FindMissionDataById(Mission.wantedMission.ID, DataManager.filterdMissionsData); //Get the current mission
         DataManager.LevelData   currentLevelData   = currentMissionData.FindLevelDataById(TableLevel.wantedLevel.ID);                            ///Get the current level
         if (currentLevelData.ID + 1 < currentMissionData.levelsData.Count)
         {
             DataManager.LevelData nextLevelData = currentMissionData.FindLevelDataById(TableLevel.wantedLevel.ID + 1);                 ///Get the next level
             if (nextLevelData.isLocked)
             {
                 ///Play lock sound effectd
                 if (levelLockedSFX != null)
                 {
                     AudioSource.PlayClipAtPoint(levelLockedSFX, Vector3.zero, effectsAudioSource.volume);
                 }
                 ///Skip the next
                 return;
             }
         }
         LevelsTable.currentLevelID++;                                                      ///Increase level ID
         TableLevel.wantedLevel = LevelsTable.tableLevels [LevelsTable.currentLevelID - 1]; ///Set the wanted level
         CreateNewLevel();                                                                  ///Create new level
     }
     else
     {
         ///Play lock sound effectd
         if (levelLockedSFX != null)
         {
             AudioSource.PlayClipAtPoint(levelLockedSFX, Vector3.zero, effectsAudioSource.volume);
         }
     }
 }
Example #3
0
    /// <summary>
    /// Go to the next level.
    /// </summary>
    public void NextLevel()
    {
        if (TableLevel.selectedLevel.ID >= 1 && TableLevel.selectedLevel.ID <= LevelsTable.tableLevels.Count)
        {
            ///Get the next level and check if it's locked , then do not load the next level
            DataManager.WorldData currentWorldData = DataManager.FindWorldDataById(World.selectedWorld.ID, DataManager.filterdWorldsData); //Get the current world
            DataManager.LevelData currentLevelData = currentWorldData.FindLevelDataById(TableLevel.selectedLevel.ID);                      ///Get the current level

            if (currentLevelData.ID + 1 < currentWorldData.levelsData.Count)
            {
                DataManager.LevelData nextLevelData = currentWorldData.FindLevelDataById(TableLevel.selectedLevel.ID + 1);                 ///Get the next level
                if (nextLevelData.isLocked)
                {
                    ///Play lock sound effectd
//					Debug.Log ("locked");
                    if (levelLockedSFX != null)
                    {
//						AudioSource.PlayClipAtPoint (levelLockedSFX, Vector3.zero, GeneralCanvas.instance.audioSources [1].volume);
                    }
                    ///Skip the next
                    return;
                }
                string LoadNextLevel = "Level" + currentWorldData.ID + "." + nextLevelData.ID;
                GameObject.FindObjectOfType <UIEvents> ().LoadNextLevelAfterChecking(LoadNextLevel);
                //	StartCoroutine(LoadNextScene(LoadNextLevel));
                //	Application.LoadLevel (LoadNextLevel);
                TableLevel.selectedLevel.ID = TableLevel.selectedLevel.ID + 1;

//				Debug.Log ("nextLevelData.name " + LoadNextLevel);
            }
            //Load levels scene
            if (currentLevelData.ID == LevelsTable.tableLevels.Count)
            {
                //	Application.LoadLevel (Scenes.levelsScene);
            }            // else {
                         //Load game scene
                         //				Debug.Log ("nextLevelData.name " + currentWorldData.ID + currentLevelData.ID);
                         //								TableLevel.selectedLevel = LevelsTable.tableLevels [TableLevel.selectedLevel.ID];///Set the selected level
                         //				Debug.Log ("TableLevel.selectedLevel.name" + TableLevel.selectedLevel);
                         //								Application.LoadLevel (Scenes.gameScene);
                         //						}
        }
        else
        {
            ///Play lock sound effectd
            if (levelLockedSFX != null)
            {
//				AudioSource.PlayClipAtPoint (levelLockedSFX, Vector3.zero, GeneralCanvas.instance.audioSources [1].volume);
            }
        }
    }
Example #4
0
    /// <summary>
    /// Checks Wheter the level is completed.
    /// </summary>
    private void CheckLevelComplete()
    {
        if (gridLines == null)
        {
            return;
        }

        bool isLevelComplete = true;


        for (int i = 0; i < gridLines.Length; i++)
        {
            //只要有一个gridLines.completedLine = fase就是未完成
            if (!gridLines [i].completedLine)
            {
                isLevelComplete = false;
                break;
            }
        }

        if (isLevelComplete)            //过关
        {
            timer.Stop();               //停止定时器
            isRunning = false;

            try {
                ///Save the stars level
                DataManager.MissionData currentMissionData = DataManager.FindMissionDataById(Mission.wantedMission.ID, DataManager.filterdMissionsData);
                DataManager.LevelData   currentLevelData   = currentMissionData.FindLevelDataById(TableLevel.wantedLevel.ID);
                currentLevelData.starsLevel = StarsRating.GetLevelStarsRating(Timer.timeInSeconds, GameManager.movements, gridCells.Length);
                if (currentLevelData.ID + 1 <= currentMissionData.levelsData.Count)
                {
                    ///Unlock the next level
                    DataManager.LevelData nextLevelData = currentMissionData.FindLevelDataById(TableLevel.wantedLevel.ID + 1);
                    nextLevelData.isLocked = false;
                }
                DataManager.SaveMissionsDataToFile(DataManager.filterdMissionsData);
            } catch (Exception ex) {
                Debug.Log(ex.Message);
            }

            ///Show the black area
            BlackArea.Show();                                           //深色背景
            ///Show the awesome dialog
            GameObject.FindObjectOfType <AwesomeDialog> ().Show();      //显示过关的dialog
            Debug.Log("You completed level " + TableLevel.wantedLevel.ID);
        }
    }
Example #5
0
    /// <summary>
    /// Settings up the level contents in the table.
    /// </summary>
    /// <param name="tableLevel">Table level.</param>
    /// <param name="ID">ID of the level.</param>
    private void SettingUpLevel(TableLevel tableLevel, int ID)
    {
        if (tableLevel == null)
        {
            return;
        }

        ///Get Mission Data of the current Mission
        tempMissionData = DataManager.FindMissionDataById(Mission.wantedMission.ID, DataManager.instance.filterdMissionsData);
        if (tempMissionData == null)
        {
            Debug.Log("Null MissionData");
            return;
        }

        ///Get Level Data of the wanted (selected) Level
        tempLevelData = tempMissionData.FindLevelDataById(tableLevel.ID);
        if (tempLevelData == null)
        {
            Debug.Log("Null LevelData");
            return;
        }

        //If the level is locked then , skip the next
        if (tempLevelData.isLocked)
        {
            return;
        }

        ///Make the button interactable
        tableLevel.GetComponent <Button> ().interactable = true;

        ///Show the stars of the level
        tableLevel.transform.Find("Stars").gameObject.SetActive(true);

        ///Hide the lock
        tableLevel.transform.Find("Lock").gameObject.SetActive(false);

        ///Show the title of the level
        tableLevel.transform.Find("LevelTitle").gameObject.SetActive(true);

        ///Setting up the level title
        tableLevel.transform.Find("LevelTitle").GetComponent <Text> ().text = ID.ToString();

        ///Get stars Number from current Level Data
        tableLevel.starsNumber = tempLevelData.starsNumber;
        tempTransform          = tableLevel.transform.Find("Stars");

        ///Apply the current Stars Rating
        if (tempLevelData.starsNumber == TableLevel.StarsNumber.ONE)                          //One Star
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOn;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOff;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOff;
        }
        else if (tempLevelData.starsNumber == TableLevel.StarsNumber.TWO)                            //Two Stars
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOn;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOn;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOff;
        }
        else if (tempLevelData.starsNumber == TableLevel.StarsNumber.THREE)                            //Three Stars
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOn;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOn;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOn;
        }
        else                            //Zero Stars
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOff;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOff;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOff;
        }
    }
Example #6
0
    /// <summary>
    ///On level complete.
    /// </summary>
    public void OnLevelComplete()
    {
        if (instantiated)
        {
            return;
        }
        instantiated = true;
        KeepDataOnPlayMode.instance.reloadedTimes += 1;
        if (KeepDataOnPlayMode.instance.reloadedTimes > 5)
        {
            KeepDataOnPlayMode.instance.reloadedTimes = 0;
        }
        if (KeepDataOnPlayMode.instance.randomAds == KeepDataOnPlayMode.instance.reloadedTimes)
        {
            KeepDataOnPlayMode.instance.reloadedTimes = 0;
            KeepDataOnPlayMode.instance.randomAds     = KeepDataOnPlayMode.instance.generateIntAds();
            TotalData.LoadTotalFromFile();
            if (!TotalData.totalData.noads)
            {
                ShowAd();
            }
        }
//		Debug.Log("on Level Complete");
        int timerType = 0;

        if (timer != null)
        {
//			Debug.Log("timer");
            timer.Stop();
            timerType = 1;
            CoinsToInt();
        }
        else
        {
//			Debug.Log("timer countdown");
            CoinsToInt();
            timerCountdown.Stop();
            timerType = 2;
        }
        isRunning = false;
        //	Time.timeScale = 0;
        try {
            ///Save the stars level

            DataManager.WorldData currentWorldData = DataManager.FindWorldDataById(World.selectedWorld.ID, DataManager.filterdWorldsData);

            DataManager.LevelData currentLevelData = currentWorldData.FindLevelDataById(TableLevel.selectedLevel.ID);
            TotalData.LoadTotalFromFile();

//			Debug.Log ("currentWorldData: " + currentWorldData);
//			Debug.Log ("currentLevelData: " + currentLevelData.ID);

//			Debug.Log("timerType: " + timerType);
            if (timerType == 1)
            {
//				Debug.Log("first");
                //			currentLevelData.leveltime = (int)timer.timeInSeconds;
                //			Debug.Log ("currentLevelData.leveltime " + currentLevelData.leveltime);
                int currentTime = currentLevelData.leveltime;
                currentLevelData.leveltime = timer.timeInSeconds;
                if (currentTime == 0)
                {
                    //				if(currentLevelData.ID == 1){
                    //					TotalData.totalData.laser = 3;
                    //					TotalData.totalData.green = 3;
                    //					TotalData.totalData.blue = 3;
                    //					TotalData.SaveTotalToFile();
                    //		Debug.Log("done");
                    //				}
                    //			Debug.Log("zero");
                    ///		currentWorldData.Worldtime += timer.timeInSeconds;
                }
                //		currentWorldData.Worldtime += currentTime;
                TotalData.totalData.totalTime += timer.timeInSeconds;

                //		currentWorldData.Worldtime += currentLevelData.leveltime;
                //		currentTotalData.totalTime += currentWorldData.Worldtime;


                if (currentTime > timer.timeInSeconds)
                {
                    //			Debug.Log("less");
                    currentLevelData.leveltime     = timer.timeInSeconds;
                    currentWorldData.Worldtime    += timer.timeInSeconds;
                    TotalData.totalData.totalTime -= (currentTime - timer.timeInSeconds);
                    //			currentWorldData.Worldtime -= (currentTime - timer.timeInSeconds);
                }
                TotalData.SaveTotalToFile();
                //		Debug.Log("currentTime: " + currentTime);
                //		Debug.Log ("currentWorldData.Worldtime: " + currentWorldData.Worldtime);
                currentLevelData.levelScore = coins;
                //		currentWorldData.worldScore += coins;
                //	DataManager.SaveWorldsDataToFile (DataManager.);
                //TotalData.totalData.totalCoins = coins;

//				Debug.Log ("totaldata2: " + TotalData.totalData.totalCoins);
//				Debug.Log("currentTotalData.totalCoins: " + currentTotalData.totalCoins);
                //TotalData.SaveTotalToFile();
//				Debug.Log("gamemanager: " + currentTotalData.totalCoins);
                //			if (currentLevelData.starsLevel < TableLevel.StarsNumber.TWO){
                //				Debug.Log ("good thing");
                //			}
                //Calculate the stars rating
                if (timer.timeInSeconds >= 0 && timer.timeInSeconds <= threeStarsTimePeriod)
                {
                    currentLevelData.starsLevel = TableLevel.StarsNumber.THREE;
                }
                else if (timer.timeInSeconds > threeStarsTimePeriod && timer.timeInSeconds <= twoStarsTimePeriod)
                {
                    currentLevelData.starsLevel = TableLevel.StarsNumber.TWO;
                }
                else
                {
                    currentLevelData.starsLevel = TableLevel.StarsNumber.ONE;
                }
            }
            else if (timerType == 2)
            {
//				Debug.Log("second");
//				Debug.Log ("timerCountdown.timeInSeconds " + timerCountdown.timeInSeconds);
                //	int currentScore = currentLevelData.leveltime;
                //	currentWorldData.Worldtime += currentLevelData.leveltime;
                //	if(currentLevelData.leveltime > timer.timeInSeconds || currentLevelData.leveltime == 0){
                //		currentLevelData.leveltime = timer.timeInSeconds;
                //		currentWorldData.Worldtime -= timer.timeInSeconds;
                //	}
                //	currentLevelData.levelScore = coins;
                //			if (currentLevelData.starsLevel < TableLevel.StarsNumber.TWO){
                //				Debug.Log ("good thing");
                //			}
                //Calculate the stars rating
                //	Debug.Log ("test");
                currentLevelData.levelScore  = coins;
                currentWorldData.worldScore += coins;
                //	TotalData.totalData.totalCoins += coins;
                //	TotalData.SaveTotalToFile();
                if (timerCountdown.timeInSeconds >= 0 && timerCountdown.timeInSeconds <= threeStarsTimePeriod)
                {
                    currentLevelData.starsLevel = TableLevel.StarsNumber.THREE;
                }
                else if (timerCountdown.timeInSeconds > threeStarsTimePeriod && timerCountdown.timeInSeconds <= twoStarsTimePeriod)
                {
                    currentLevelData.starsLevel = TableLevel.StarsNumber.TWO;
                }
                else
                {
                    currentLevelData.starsLevel = TableLevel.StarsNumber.ONE;
                }
            }
//			Debug.Log ("test2");
//			Debug.Log ("levelsdata.count " + currentWorldData.levelsData.Count);
            if (currentLevelData.ID + 1 <= currentWorldData.levelsData.Count)
            {
                //				///Unlock the next level
//				Debug.Log ("Unlock next level");
                DataManager.LevelData nextLevelData = currentWorldData.FindLevelDataById(TableLevel.selectedLevel.ID + 1);
//				Debug.Log ("nextleveldata: " + nextLevelData);
                nextLevelData.isLocked = false;
                DataManager.SaveWorldsDataToFile(DataManager.filterdWorldsData);
            }

            if (currentLevelData.ID == currentWorldData.levelsData.Count)
            {
//				Debug.Log ("Last level: " + currentLevelData .ID);
                DataManager.WorldData nextWorldData = DataManager.FindWorldDataById(World.selectedWorld.ID + 1, DataManager.filterdWorldsData);
                nextWorldData.WorldIsLocked = false;
//				Debug.Log ("world " + nextWorldData.ID + nextWorldData.WorldIsLocked);
            }
//			Debug.Log ("test3");
            DataManager.SaveWorldsDataToFile(DataManager.filterdWorldsData);
            TotalData.totalData.totalCoins += coins;
//			Debug.Log ("currentWorldData.Worldtime: " + currentWorldData.Worldtime);
            TotalData.SaveTotalToFile();

            //	for (int ID = 0; ID < 5; ID ++){
            //	int ID = 2;
            //		Debug.Log("World_GameManger " + World.selectedWorld.ID + World.selectedWorld.WorldIsLocked);
            //	}
            BlackArea2.Show();
            WinDialogObj.gameObject.SetActive(true);
            winDialog.starsNumber = currentLevelData.starsLevel;
            winDialog.Show();
        } catch (Exception ex) {
            Debug.Log(ex.Message);
        }
//		Debug.Log ("You win...");
        Time.timeScale = 0;
        //AudioSource.PlayClipAtPoint(finishSFX,Vector3.zero);
    }
Example #7
0
 void Awake()
 {
     currentWorldData = DataManager.FindWorldDataById(World.selectedWorld.ID, DataManager.filterdWorldsData); //Get the current world
     currentLevelData = currentWorldData.FindLevelDataById(TableLevel.selectedLevel.ID);                      ///Get the current level
     levelNumber.text = "Level: " + currentWorldData.ID + "-" + currentLevelData.ID;
 }
Example #8
0
    /// <summary>
    /// Settings up the level contents in the table.
    /// </summary>
    /// <param name="tableLevel">Table level.</param>
    /// <param name="ID">ID of the level.</param>
    private void SettingUpLevel(TableLevel tableLevel, int ID)
    {
        if (tableLevel == null)
        {
            return;
        }

        ///Get World Data of the current World

        tempWorldData = DataManager.FindWorldDataById(World.selectedWorld.ID, DataManager.filterdWorldsData);
        //	Debug.Log("tempworlddata0 " + World.selectedWorld.ID + ".." + DataManager.filterdWorldsData);
        //	Debug.Log("tempworlddata " + World.selectedWorld.ID + tempWorldData + "..." + DataManager.filterdWorldsData);
        if (tempWorldData == null)
        {
            Debug.Log("Null WorldData");
            return;
        }

        ///Get Level Data of the wanted (selected) Level
        tempLevelData = tempWorldData.FindLevelDataById(tableLevel.ID);
        if (tempLevelData == null)
        {
            Debug.Log("Null LevelData");
            return;
        }
//		Debug.Log("tempLevelData " + tableLevel.ID + "..."+tempLevelData.isLocked + "...."+tempLevelData);
        ///		Debug.Log("time for levels " + tempLevelData.leveltime);

        //If the level is locked then , skip the next
        if (tempLevelData.isLocked)
        {
            return;
        }
        //show summary time
        TotalData.LoadTotalFromFile();
//		Debug.Log ("totaldata: " + TotalData.totalData.totalCoins);
//		Debug.Log("levelsTable: " + currentTotalData.totalTime)
        //	sumTime  = currentTotalData.totalTime;
//		Debug.Log ("Worldtime: " + TotalData.totalData.totalTime);
        //	Debug.Log ("leveltime: " + tempLevelData.leveltime);
        //	Debug.Log ("levelScore: " +  tempLevelData.levelScore);
        //	sumTime = TotalData.totalData.totalTime;
        //	sumTime = tempWorldData.Worldtime;
        //	sumTime += tempLevelData.leveltime;
        //	time.text = ": " + currentTotalData.totalCoins.ToString();
        time.text = ": " + TotalData.totalData.totalTime.ToString();

        //show summary coins
        //	sumCoins =
        sumCoins  += tempLevelData.levelScore;
        coins.text = ": " + TotalData.totalData.totalCoins.ToString();
//		Debug.Log ("data: " + TotalData.totalData.totalCoins);
//		Debug.Log ("laser: " + TotalData.totalData.laser);

        //	Debug.Log ("time: " + tempLevelData.leveltime );
        //Enable level animator
        tableLevel.GetComponent <Animator> ().enabled = true;

        ///Make the button interactable
        tableLevel.GetComponent <Button> ().interactable = true;

        ///Show the stars of the level
        tableLevel.transform.Find("Stars").gameObject.SetActive(true);

        ///Hide the lock
        tableLevel.transform.Find("Lock").gameObject.SetActive(false);

        tableLevel.transform.Find("Background").gameObject.SetActive(true);

        ///Show the title of the level
        tableLevel.transform.Find("LevelTitle").gameObject.SetActive(true);

        ///Setting up the level title
        tableLevel.transform.Find("LevelTitle").GetComponent <Text> ().text = ID.ToString();

        ///Get stars Number from current Level Data
        tableLevel.starsNumber = tempLevelData.starsLevel;
        tempTransform          = tableLevel.transform.Find("Stars");

        ///Apply the current Stars Rating
        if (tempLevelData.starsLevel == TableLevel.StarsNumber.ONE)          //One Star
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOn;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOff;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOff;
        }
        else if (tempLevelData.starsLevel == TableLevel.StarsNumber.TWO)            //Two Stars
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOn;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOn;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOff;
        }
        else if (tempLevelData.starsLevel == TableLevel.StarsNumber.THREE)            //Three Stars
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOn;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOn;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOn;
        }
        else            //Zero Stars
        {
            tempTransform.Find("FirstStar").GetComponent <Image> ().sprite  = starOff;
            tempTransform.Find("SecondStar").GetComponent <Image> ().sprite = starOff;
            tempTransform.Find("ThirdStar").GetComponent <Image> ().sprite  = starOff;
        }
    }
Example #9
0
		/// <summary>
		/// Settings up the level contents in the table.
		/// </summary>
		/// <param name="tableLevel">Table level.</param>
		/// <param name="ID">ID of the level.</param>
		private void SettingUpLevel (TableLevel tableLevel, int ID)
		{
				if (tableLevel == null) {
						return;
				}

				///Get Mission Data of the current Mission
				tempMissionData = DataManager.FindMissionDataById (Mission.wantedMission.ID, DataManager.instance.filterdMissionsData);
				if (tempMissionData == null) {
						Debug.Log ("Null MissionData");
						return;
				}

				///Get Level Data of the wanted (selected) Level
				tempLevelData = tempMissionData.FindLevelDataById (tableLevel.ID);
				if (tempLevelData == null) {
						Debug.Log ("Null LevelData");
						return;
				}

				//If the level is locked then , skip the next
				if (tempLevelData.isLocked) {
						return;
				}
             
				///Make the button interactable
				tableLevel.GetComponent<Button> ().interactable = true;

				///Show the stars of the level
				tableLevel.transform.Find ("Stars").gameObject.SetActive (true);

				///Hide the lock
				tableLevel.transform.Find ("Lock").gameObject.SetActive (false);

				///Show the title of the level
				tableLevel.transform.Find ("LevelTitle").gameObject.SetActive (true);

				///Setting up the level title
				tableLevel.transform.Find ("LevelTitle").GetComponent<Text> ().text = ID.ToString ();

				///Get stars Number from current Level Data
				tableLevel.starsNumber = tempLevelData.starsNumber;
				tempTransform = tableLevel.transform.Find ("Stars");

				///Apply the current Stars Rating 
				if (tempLevelData.starsNumber == TableLevel.StarsNumber.ONE) {//One Star
						tempTransform.Find ("FirstStar").GetComponent<Image> ().sprite = starOn;
						tempTransform.Find ("SecondStar").GetComponent<Image> ().sprite = starOff;
						tempTransform.Find ("ThirdStar").GetComponent<Image> ().sprite = starOff;
				} else if (tempLevelData.starsNumber == TableLevel.StarsNumber.TWO) {//Two Stars
						tempTransform.Find ("FirstStar").GetComponent<Image> ().sprite = starOn;
						tempTransform.Find ("SecondStar").GetComponent<Image> ().sprite = starOn;
						tempTransform.Find ("ThirdStar").GetComponent<Image> ().sprite = starOff;
				} else if (tempLevelData.starsNumber == TableLevel.StarsNumber.THREE) {//Three Stars
						tempTransform.Find ("FirstStar").GetComponent<Image> ().sprite = starOn;
						tempTransform.Find ("SecondStar").GetComponent<Image> ().sprite = starOn;
						tempTransform.Find ("ThirdStar").GetComponent<Image> ().sprite = starOn;
				} else {//Zero Stars
						tempTransform.Find ("FirstStar").GetComponent<Image> ().sprite = starOff;
						tempTransform.Find ("SecondStar").GetComponent<Image> ().sprite = starOff;
						tempTransform.Find ("ThirdStar").GetComponent<Image> ().sprite = starOff;
				}
		}