public void OnBtnSave() { heroMessage.InfoId = int.Parse(InfoId.text); heroMessage.HeroID = long.Parse(HeroID.text); heroMessage.Name = Name.text; heroMessage.Nickname = Nickname.text; heroMessage.Sex = Sex.value; print("阵营:" + Camp.value); switch (Camp.value) { /*kingdom = 1, * GodDomain = 2, * Ghostdom = 3, * Kitazakai = 4, * Leta = 5, * Chaos = 6, * Forget = 7, * Spirit = 8, * Traveller = 9,*/ case 0: heroMessage.Camp = C_HeroMessage.CampType.Kitazakai; break; case 1: heroMessage.Camp = C_HeroMessage.CampType.GodDomain; break; case 2: heroMessage.Camp = C_HeroMessage.CampType.Ghostdom; break; case 3: heroMessage.Camp = C_HeroMessage.CampType.kingdom; break; case 4: heroMessage.Camp = C_HeroMessage.CampType.Leta; break; case 5: heroMessage.Camp = C_HeroMessage.CampType.Chaos; break; case 6: heroMessage.Camp = C_HeroMessage.CampType.Forget; break; case 7: heroMessage.Camp = C_HeroMessage.CampType.Spirit; break; case 8: heroMessage.Camp = C_HeroMessage.CampType.Traveller; break; } heroMessage.Camp = (C_HeroMessage.CampType)Camp.value; heroMessage.Backstory = StoryBG.text; heroMessage.TowerDefenceDefinite = TowerDD.text; heroMessage.FightDefinite = FightD.text; if (DataManage.HeroMessageSave(heroMessage, opIndex)) { heroMessage.IsJson = true; } }