Example #1
0
        public RoundOutcome getWinner(Guid MatchId, int CurrentRound, RoundOutcome RoundOutcome, string Opponent)
        {
            Dictionary<string, string> DictResults = new Dictionary<string,string>();
            DetermineWinner DetermineWinner = new Game.DetermineWinner();
            if(Opponent == "Computer")
            {
                DataLayer.Game.ComputerMatch Match = new DataLayer.Game.ComputerMatch();
                DictResults  = Match.GetResult(MatchId, CurrentRound);
            }
            else
            {
                DataLayer.Game.TacticalComputerMatch Match = new DataLayer.Game.TacticalComputerMatch();
                DictResults = Match.GetResult(MatchId, CurrentRound);
            }

            foreach(var val in DictResults) // this is not a good way to do this but it's the best I can think of in a hurry
            {
                if(val.Key == "HumanChoice")
                {
                    RoundOutcome.HumanChoice = val.Value;
                }
                else if(val.Key == "ComputerChoice")
                {
                    RoundOutcome.ComputerChoice = val.Value;
                }
                else
                {
                    RoundOutcome.Winner = val.Value;
                }
            }
            return RoundOutcome;
        }
Example #2
0
        private void BeatLastSelection(string Choice, Guid MatchId, int RoundNumber)
        {
            DataLayer.Game.TacticalComputerMatch Match = new DataLayer.Game.TacticalComputerMatch();
            string s = Match.GetLastMoveHuman(MatchId, RoundNumber);

            switch (s)
            {
                case "Paper":
                    this.Choice = SetRandomOptionBeatPaper();
                    break;
                case "Rock":
                    this.Choice = SetRandomOptionBeatRock();
                    break;
                case "Scissors":
                    this.Choice = SetRandomOptionBeatScissors();
                    break;
            }
        }