private void Awake() { coef_dist = 1.5f; _DataManager = new DataManager(); _DataHeartsManager = new DataHeartsManager(); _lstBodies = new List <Body>(); _nbrColorsBodies = new byte[4]; _points = 0; tmpMinDist = minDistBodies; _SnakeDirection = new Vector3(0, 0, 0); ///////////////////////// _UILifeManager.OnLifeChanged += HandleSetUILife; _DataHeartsManager.OnDataChanged += this.HandleSetDataLife; isMoving = false; }
public DataHeartsManager() { _DataHeartsManager = this; }