Example #1
0
    private void KV1Preset()
    {
        //ShootMechanism, Movement
        CheckController();

        SetAmmoData();
        //Chassis;
        tankData = EditTankData(tankData, 150, 120, 80, rocketData.ReloadTime, 1600, 200);

        //Tracks
        tracksLeftData = EditTracksData(tracksLeftData, 50, 10, 15, 200, 13000, 10);
        // ++ //
        tracksRightData = EditTracksData(tracksRightData, 50, 10, 15, 200, 13000, 10);

        //Turret
        turretData = EditTurretData(turretData, 50, 400, 20, 20, 80, 80, 80);

        //GunShield
        gunData = EditGunData(gunData, 50, 10, 10, shellData.ReloadTime, 150, shellCaliber);
        gunData.Reload();

        tankData.MaxWeight = tracksLeftData.WeightCapacity + tracksRightData.WeightCapacity;

        //Chassis
        PresetWeight();

        SetCommonData();

        if (user == "Player")
        {
            PlayerMechanics();
        }
    }
Example #2
0
 private DataGun EditGunData(DataGun gun, int rotationSpeed, int traverse,
                             int depression, double reloadTime, int power, DataShells.ShellSize shellCaliber)
 {
     gun.RotationSpeed   = rotationSpeed;
     gun.AngleTraverse   = traverse;
     gun.AngleDepression = depression;
     gun.ReloadTime      = reloadTime;
     gun.Power           = power;
     gun.ShellCaliber    = shellCaliber;
     return(gun);
 }
Example #3
0
	private void RefreshAmmo()
	{
		gunData =(DataGun) gameObject.GetComponent("DataGun");
	}
Example #4
0
    private void Start()
    {
        Physics.gravity = new Vector3(0, -gameGravity * 1.5f, 0);

        user = gameObject.name;

        int counter = 0;

        foreach (var item in gameObject.GetComponentsInChildren <Transform>())
        {
            if (counter != 0 && !item.name.Contains("Camera"))
            {
                item.name = user + item.name;
            }
            counter++;
        }

        //GET objects
        //Chassis
        chassis = GameObject.Find(user + "Chassis");
        //MinigGun
        miniGun = GameObject.Find(user + "MiniGun");
        //SideSkirts
        sideSkirts = GameObject.Find(user + "SideSkirts");
        //TrackLeft
        trackLeft = GameObject.Find(user + "TrackLeft");
        //TrackRight
        trackRight = GameObject.Find(user + "TrackRight");
        //Turret
        turret = GameObject.Find(user + "Turret");
        //turretControl
        turretControl = GameObject.Find(user + "TurretControl");
        //GunShield
        gunShield = GameObject.Find(user + "GunShield");
        //GunShieldControl
        gunShieldControl = GameObject.Find(user + "GunShieldControl");
        //Gun
        gun = GameObject.Find(user + "Gun");
        //Shell
        shell = GameObject.Find(tankPreset.ToString() + "Shell");
        //HatchControl
        hatchControl = GameObject.Find(user + "HatchControl");
        //Rocket
        rocket = GameObject.Find(tankPreset.ToString() + "Rocket");
        //HatchOpener
        hatchOpener = GameObject.Find(user + "HatchOpener");
        //Hatch
        hatch = GameObject.Find(user + "Hatch");
        //BonusProps ( chassis )
        bonusProps = GameObject.Find(user + "BonusProps");
        //BonusProps_1 ( turret )
        bonusProps_1 = GameObject.Find(user + "BonusProps_1");

        //Emmiters
        smokeExhaustLeft  = GameObject.Find(user + "LeftExhaust").GetComponent("ParticleSystem") as ParticleSystem;
        smokeExhaustRight = GameObject.Find(user + "RightExhaust").GetComponent("ParticleSystem") as ParticleSystem;
        //For when going forward
        dirtForwardLeft  = GameObject.Find(user + "TrackForwardLeft").GetComponent("ParticleSystem") as ParticleSystem;
        dirtForwardRight = GameObject.Find(user + "TrackForwardRight").GetComponent("ParticleSystem") as ParticleSystem;
        //For when going backward
        dirtBackwardLeft  = GameObject.Find(user + "TrackBackLeft").GetComponent("ParticleSystem") as ParticleSystem;
        dirtBackwardRight = GameObject.Find(user + "TrackBackRight").GetComponent("ParticleSystem") as ParticleSystem;
        gunSmoke          = GameObject.Find(user + "GunSmoke").GetComponent("ParticleSystem") as ParticleSystem;

        smokeDead = GameObject.Find(user + "DeadSmoke").GetComponent("ParticleSystem") as ParticleSystem;

        //TrackWheels
        trackWheelsL = GameObject.Find(user + "TrackWheelsLeft");
        trackWheelsR = GameObject.Find(user + "TrackWheelsRight");

        Transform[] wheels = trackWheelsL.GetComponentsInChildren <Transform>();
        for (int i = 0; i < wheels.Length; i++)
        {
            trackWheelsLeft[i] = wheels[i];
        }

        wheels = trackWheelsR.GetComponentsInChildren <Transform>();
        for (int i = 0; i < wheels.Length; i++)
        {
            trackWheelsRight[i] = wheels[i];
        }

        //Create Data Module

        //Chassis
        tankData     = chassis.AddComponent("DataTank") as DataTank;
        engine       = chassis.AddComponent("AudioSource") as AudioSource;
        engineMoving = gameObject.AddComponent("AudioSource") as AudioSource;

        //MinigGun
        if (minigunActive)
        {
            miniGun.renderer.enabled = true;
        }
        else
        {
            miniGun.renderer.enabled = false;
        }

        //SideSkirts
        if (sideSkirtsActive)
        {
            sideSkirts.renderer.enabled = true;
        }
        else
        {
            sideSkirts.renderer.enabled = false;
        }

        //TrackLeft
        tracksLeftData = trackLeft.AddComponent("DataTracks") as DataTracks;

        //TrackRight
        tracksRightData = trackRight.AddComponent("DataTracks") as DataTracks;

        //Turret
        turretData = turret.AddComponent("DataTurret") as DataTurret;

        //Turret Control

        //GunShield

        //Gun
        gunData = gun.AddComponent("DataGun") as DataGun;
        gunFire = gun.AddComponent("AudioSource") as AudioSource;

        //HatchControl
        rocketFire = hatchControl.AddComponent("AudioSource") as AudioSource;

        //HatchOpener
        //Hatch
        //BonusProps ( chassis
        if (showChassisProps)
        {
            bonusProps.renderer.enabled = true;
        }
        else
        {
            bonusProps.renderer.enabled = false;
        }

        //BonusProps_1 ( turret
        if (showTurretProps)
        {
            bonusProps_1.renderer.enabled = true;
        }
        else
        {
            bonusProps_1.renderer.enabled = false;
        }

        //LoadData
        if (tankPreset.ToString() == "Panther")
        {
            PantherPreset();
        }
        else if (tankPreset.ToString() == "KV1")
        {
            KV1Preset();
        }
        else if (tankPreset.ToString() == "KingTiger")
        {
            KingTigerPreset();
        }
        else if (tankPreset.ToString() == "IS3")
        {
            IS3Preset();
        }
        else if (tankPreset.ToString() == "T44")
        {
            T44Preset();
        }
        else if (tankPreset.ToString() == "Custom")
        {
            CustomPreset();
        }
        else
        {
            TankNotFound();
        }
    }
Example #5
0
 private void RefreshAmmo()
 {
     gunData = (DataGun)gameObject.GetComponent("DataGun");
 }
Example #6
0
	private void KV1Preset()
	{
		//ShootMechanism, Movement
		CheckController();
		
		SetAmmoData();
		//Chassis;
		tankData = EditTankData(tankData, 150, 120, 80, rocketData.ReloadTime, 1600, 200);
		
		//Tracks
		tracksLeftData = EditTracksData(tracksLeftData, 50, 10 , 15, 200, 13000, 10);
		// ++ //
		tracksRightData = EditTracksData(tracksRightData, 50, 10 , 15, 200, 13000, 10);
		
		//Turret
		turretData = EditTurretData(turretData, 50, 400, 20, 20, 80, 80, 80);
		
		//GunShield
		gunData = EditGunData(gunData, 50, 10, 10, shellData.ReloadTime, 150, shellCaliber);
		gunData.Reload();
		
		tankData.MaxWeight = tracksLeftData.WeightCapacity + tracksRightData.WeightCapacity;
		
		//Chassis
		PresetWeight();
				
		SetCommonData();
		
		if(user == "Player")
		{
			PlayerMechanics();
		}
	}
Example #7
0
	private DataGun EditGunData(DataGun gun, int rotationSpeed, int traverse,
		int depression, double reloadTime, int power, DataShells.ShellSize shellCaliber)
	{
		gun.RotationSpeed = rotationSpeed;
		gun.AngleTraverse = traverse;
		gun.AngleDepression = depression;
		gun.ReloadTime = reloadTime;
		gun.Power = power;
		gun.ShellCaliber = shellCaliber;
		return gun;
	}
Example #8
0
	private void Start () 
	{
		Physics.gravity = new Vector3 ( 0, -gameGravity * 1.5f, 0);
		
		user = gameObject.name;
		
		int counter = 0;
		foreach (var item in gameObject.GetComponentsInChildren<Transform>()) 
		{
			if(counter != 0 && !item.name.Contains("Camera"))
			{
				item.name = user + item.name;
			}
			counter++;
		}
		
		//GET objects
		 //Chassis
		 chassis = GameObject.Find(user + "Chassis");
		 //MinigGun
		 miniGun = GameObject.Find(user + "MiniGun");
		 //SideSkirts
		 sideSkirts = GameObject.Find(user + "SideSkirts");
		 //TrackLeft
		 trackLeft = GameObject.Find(user + "TrackLeft");
		 //TrackRight
		 trackRight = GameObject.Find(user + "TrackRight");
		 //Turret
		 turret = GameObject.Find(user + "Turret");
		 //turretControl
		 turretControl = GameObject.Find(user + "TurretControl");
		 //GunShield
		 gunShield = GameObject.Find(user + "GunShield");
		 //GunShieldControl
		 gunShieldControl = GameObject.Find(user + "GunShieldControl");
		//Gun
		 gun = GameObject.Find(user + "Gun");
		//Shell
		 shell = GameObject.Find(tankPreset.ToString() + "Shell");
		//HatchControl
		 hatchControl = GameObject.Find(user + "HatchControl");
		//Rocket
		 rocket = GameObject.Find(tankPreset.ToString() + "Rocket");
		//HatchOpener
		 hatchOpener = GameObject.Find(user + "HatchOpener");
		//Hatch
		 hatch = GameObject.Find(user + "Hatch");
		//BonusProps ( chassis )
		 bonusProps = GameObject.Find(user + "BonusProps");
		//BonusProps_1 ( turret )
		 bonusProps_1 = GameObject.Find(user + "BonusProps_1");
		
		//Emmiters
		smokeExhaustLeft = GameObject.Find(user + "LeftExhaust").GetComponent("ParticleSystem") as ParticleSystem;
		smokeExhaustRight = GameObject.Find(user + "RightExhaust").GetComponent("ParticleSystem") as ParticleSystem;
		//For when going forward
		dirtForwardLeft = GameObject.Find(user + "TrackForwardLeft").GetComponent("ParticleSystem") as ParticleSystem;
		dirtForwardRight = GameObject.Find(user + "TrackForwardRight").GetComponent("ParticleSystem") as ParticleSystem;
		//For when going backward
		dirtBackwardLeft = GameObject.Find(user + "TrackBackLeft").GetComponent("ParticleSystem") as ParticleSystem;
		dirtBackwardRight = GameObject.Find(user + "TrackBackRight").GetComponent("ParticleSystem") as ParticleSystem;
		gunSmoke = GameObject.Find(user + "GunSmoke").GetComponent("ParticleSystem") as ParticleSystem;
		
		smokeDead = GameObject.Find(user + "DeadSmoke").GetComponent("ParticleSystem") as ParticleSystem;
		
		//TrackWheels
		trackWheelsL = GameObject.Find(user+"TrackWheelsLeft");
		trackWheelsR = GameObject.Find(user+"TrackWheelsRight");
		
		Transform[] wheels = trackWheelsL.GetComponentsInChildren<Transform>();
		for (int i = 0; i < wheels.Length; i++)
		{
			trackWheelsLeft[i] = wheels[i];
		}
		
		wheels =  trackWheelsR.GetComponentsInChildren<Transform>();
		for (int i = 0; i < wheels.Length; i++)
		{
			trackWheelsRight[i] = wheels[i];
		}
		
		//Create Data Module
		
		//Chassis	
		tankData = chassis.AddComponent("DataTank") as DataTank;
		engine = chassis.AddComponent("AudioSource") as AudioSource;
		engineMoving = gameObject.AddComponent("AudioSource") as AudioSource;
		
		//MinigGun
		if(minigunActive)
		{
			miniGun.renderer.enabled = true;
		}
		else
		{
			miniGun.renderer.enabled = false;
		}
		
		//SideSkirts
		if(sideSkirtsActive)
		{
			sideSkirts.renderer.enabled = true;
		}
		else
		{
			sideSkirts.renderer.enabled = false;
		}
		
		//TrackLeft
		tracksLeftData = trackLeft.AddComponent("DataTracks") as DataTracks;
		
		//TrackRight
		tracksRightData = trackRight.AddComponent("DataTracks") as DataTracks;	
		
		//Turret
		turretData = turret.AddComponent("DataTurret") as DataTurret;
		
		//Turret Control
		
		//GunShield
		
		//Gun
		gunData = gun.AddComponent("DataGun") as DataGun;
		gunFire = gun.AddComponent("AudioSource") as AudioSource;
		
		//HatchControl
		rocketFire = hatchControl.AddComponent("AudioSource") as AudioSource;
		
		//HatchOpener
		//Hatch
		//BonusProps ( chassis 
		if(showChassisProps)
		{
			bonusProps.renderer.enabled = true;
		}
		else
		{
			bonusProps.renderer.enabled = false;
		}
		
		//BonusProps_1 ( turret 
		if(showTurretProps)
		{
			bonusProps_1.renderer.enabled = true;
		}
		else
		{
			bonusProps_1.renderer.enabled = false;
		}
		
		//LoadData
		if(tankPreset.ToString() == "Panther")
		{
			PantherPreset();
		}
		else if(tankPreset.ToString() == "KV1")
		{
			KV1Preset();
		}
		else if(tankPreset.ToString() == "KingTiger")
		{
			KingTigerPreset();
		}
		else if(tankPreset.ToString() == "IS3")
		{
			IS3Preset();
		}
		else if(tankPreset.ToString() == "T44")
		{
			T44Preset();
		}
		else if(tankPreset.ToString()== "Custom")
		{
			CustomPreset();
		}
		else
		{
			TankNotFound();
		}
	}