Example #1
0
 public void RegisterEvent(string path, UnityAction <object> callBack)
 {
     if (dicEvent.ContainsKey(path))
     {
         dicEvent[path].AddListener(callBack);
     }
     else
     {
         DataEvent event_ = new DataEvent();
         event_.AddListener(callBack);
         dicEvent.Add(path, event_);
     }
 }