Example #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag.Equals("Player"))
     {
         DialogueQueue.AddMessage("Great hit!", 2);
         sentMessage = true;
         Doomed();
         DataDump.SetInt("TrainingTargetsHit", DataDump.GetInt("TrainingTargetsHit") + 1);
     }
 }
Example #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag.Equals("UpperBounds"))
     {
         inSpace = true;
         DialogueQueue.AddMessage("You're too close to the sun, Icarus!");
     }
     if (other.tag.Equals("DockingBay"))
     {
         DataDump.SetInt("PlayerDocked", 1);
         DockingSequence();
     }
 }
Example #3
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag.Equals("PlayerBullet"))
     {
         GobPool.Destroy(other.gameObject);
         bossHP--;
         DataDump.SetInt("BossHP", bossHP);
         if (bossHP < 0)
         {
             Doomed();
         }
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag.Equals("Player"))
     {
         DialogueQueue.AddMessage("Gah! Shoot them, don't ram them you maniac!", 2);
         sentMessage = true;
         Doomed();
     }
     if (other.tag.Equals("PlayerBullet"))
     {
         DialogueQueue.AddMessage("Boom! Way to go!", 2);
         sentMessage = true;
         Doomed();
         DataDump.SetInt("TrainingTargetsShot", DataDump.GetInt("TrainingTargetsShot") + 1);
     }
 }
Example #5
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag.Equals("PlayerBullet"))
     {
         GobPool.Destroy(other.gameObject);
         DataDump.SetInt("BirdsKilled", DataDump.GetInt("BirdsKilled") + 1);
         var df = GobPool.Instantiate(deadFacade);
         df.transform.SetPositionAndRotation(transform.position, Quaternion.identity);
         Doomed();
     }
     if (other.tag.Equals("Player"))
     {
         DataDump.SetInt("BirdsKilled", DataDump.GetInt("BirdsKilled") + 1);
         other.GetComponent <ShipDriver>().TakeDamage(1);
         var df = GobPool.Instantiate(deadFacade);
         df.transform.SetPositionAndRotation(transform.position, Quaternion.identity);
         Doomed();
     }
 }
Example #6
0
        public IState Update()
        {
            if (progression == 0 && DataDump.GetInt("BirdsKilled") >= 20)
            {
                DataDump.SetInt("BirdsKilled", 0);
                progression++;

                birdSpawner.SetActive(true);
            }
            if (progression == 1 && DataDump.GetInt("BirdsKilled") >= 20)
            {
                DataDump.SetInt("BirdsKilled", 0);
                progression++;

                birdBomberSpawner.SetActive(true);
            }
            if (progression == 2 && DataDump.GetInt("BirdsKilled") >= 20)
            {
                DataDump.SetInt("BirdsKilled", 0);
                progression++;

                birdSpawner.SetActive(false);
                birdTightSpawner.SetActive(false);
                birdBomberSpawner.SetActive(false);
            }
            if (progression == 3)
            {
                timer -= Time.deltaTime;
                if (timer < 0)
                {
                    loops--;
                    progression = 0;
                    birdTightSpawner.SetActive(true);
                    timer = 10;
                    if (loops <= 0)
                    {
                        return(new BossState());
                    }
                    return(this);
                }
            }
            return(this);
        }
Example #7
0
 public void OnEnter()
 {
     DialogueQueue.AddMessage("Oh! There's a minor detail that I forgot to mention in your training...");
     DialogueQueue.AddMessage("There's a party that's very interested in taking that package you're carrying.");
     DataDump.SetInt("BossHP", 750);
     MusicBox.ChangeMusic(MusicBox.Song.Boss);
     //birdSpawner = GameObject.Instantiate(birdSpawner, sd.transform.position + spawnerOffset + Vector3.up * -5, Quaternion.FromToRotation(Vector3.forward, Vector3.left));
     //birdSpawner.GetComponent<SmoothTrack>().target = sd.transform;
     //birdSpawner.SetActive(false);
     //birdTightSpawner = GameObject.Instantiate(birdTightSpawner, sd.transform.position + spawnerOffset + Vector3.up * 5, Quaternion.FromToRotation(Vector3.forward, Vector3.left));
     //birdTightSpawner.GetComponent<SmoothTrack>().target = sd.transform;
     //birdTightSpawner.SetActive(true);
     //birdBomberSpawner = GameObject.Instantiate(birdBomberSpawner, sd.transform.position + spawnerOffset, Quaternion.FromToRotation(Vector3.forward, Vector3.left));
     //birdBomberSpawner.GetComponent<SmoothTrack>().target = sd.transform;
     //birdBomberSpawner.SetActive(false);
     //hpSpawner = GameObject.Instantiate(hpSpawner, sd.transform.position + spawnerOffset + Vector3.up * 5, Quaternion.FromToRotation(Vector3.forward, Vector3.left));
     //hpSpawner.GetComponent<SmoothTrack>().target = sd.transform;
     //hpSpawner.SetActive(true);
 }