// Use this for initialization void Start() { numAstronauts = astronauts.Length; gameOverMenu.SetActive(false); missionsuccessMenu.SetActive(false); foreach (GameObject astronaut in astronauts) { astronautControllers.Add(astronaut.GetComponent <PlayerController>()); } foreach (GameObject alien in aliens) { alienControllers.Add(alien.GetComponent <AlienController>()); } //Initialize int counter = 0; foreach (PlayerController controller in astronautControllers) { controller.Initialize(counter); counter++; } //Ensure we have a min and max speed entities float maxSpeedAstronaut = DataBetweenScenes.getMaxSpeedAstronaut(); float minSpeedAstronaut = 3f; int astronautIdMin = Random.Range(0, 7); astronautControllers[astronautIdMin].SetSpeed(minSpeedAstronaut); int astronautIdMax = Random.Range(0, 7); astronautControllers[astronautIdMax].SetSpeed(maxSpeedAstronaut); SetAstronautsInPlace(); pso = new PSO(astronautControllers, progressBar, StopExploringButton); attackAliens = new AttackAliens(astronautControllers, alienControllers, gameOverMenu, missionsuccessMenu, alienManager); StopExploringButton.SetActive(false); }
public void Initialize(Vector3 targetCoordinates) { this.targetCoordinates = targetCoordinates; this.initialized = true; //Initialize int counter = 0; foreach (AlienController controller in alienControllers) { controller.Initialize(counter); controller.SetTargetCoordinates(targetCoordinates); counter++; } //Ensure we have a min and max speed entities float maxSpeedAlien = DataBetweenScenes.getMaxSpeedAlien(); float minSpeedAlien = 1.75f; int alienIdMin = Random.Range(0, 7); alienControllers[alienIdMin].SetSpeed(minSpeedAlien); int alienIdMax = Random.Range(0, 7); alienControllers[alienIdMax].SetSpeed(maxSpeedAlien); SetAliensInPlace(); pso = new PSO(alienControllers); attackAstronauts = new AttackAstronauts(astronautControllers, alienControllers); //Start looking for astronauts startPSO = true; pso.SetInertiaAlien(inertia); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); //Para que no se corte entre carga de escenas astronauts = astronautManager.astronauts; this.musicMultiplier = DataBetweenScenes.getMusicVolume(); this.soundMultiplier = DataBetweenScenes.getSoundsVolume(); soundtrackBattleIds = new List <int>(); int soundCounter = 0; foreach (Sound sound in sounds) { AssignSoundToObject(sound, soundCounter); ++soundCounter; } }
private void Awake() { switch (DataBetweenScenes.getSize()) { case 100: this.SetColor100(); break; case 200: this.SetColor200(); break; case 400: this.SetColor400(); break; } }
void Awake() { gridSize = DataBetweenScenes.getSize(); switch (gridSize) { case 100: minZoom = -40; maxZoom = 100; maxZoomChangeAmount = 80; break; case 200: minZoom = -40; maxZoom = 150; maxZoomChangeAmount = 120; break; case 400: minZoom = -70; maxZoom = 300; maxZoomChangeAmount = 240; zoom = 30; break; default: minZoom = -70; maxZoom = 300; maxZoomChangeAmount = 240; zoom = 30; break; } initialAltitude = gridSize / 2f + CubeSphere.heightMultiplier + cameraAltitude + zoom; transform.position += new Vector3(0, initialAltitude, 0); }
void SetAliensInPlace() { Vector3 averagePosition = Vector3.zero; foreach (PlayerController astronaut in astronautControllers) { Vector3 position = astronaut.transform.position; averagePosition += position; } averagePosition = averagePosition / 8f; Vector3 newPosition = (averagePosition - Vector3.zero).normalized; int degrees = 35; switch (DataBetweenScenes.getSize()) { case 100: degrees = 55; break; case 200: degrees = 40; break; case 400: degrees = 25; break; } newPosition = Quaternion.Euler(degrees, 0, 0) * newPosition * (DataBetweenScenes.getSize() / 2f + CubeSphere.heightMultiplier); //Set Astronauts in place forming a circle, for example float radius = 2.5f; /*alienControllers[0].SetInPlace(-radius, 0f, -90f); * alienControllers[1].SetInPlace(-radius * 3f / 4f, radius * 3f / 4f, -45f); * alienControllers[2].SetInPlace(0f, radius, 0f); * alienControllers[3].SetInPlace(radius * 3f / 4f, radius * 3f / 4f, 45f); * alienControllers[4].SetInPlace(radius, 0f, 90f); * alienControllers[5].SetInPlace(radius * 3f / 4f, -radius * 3f / 4f, 135f); * alienControllers[6].SetInPlace(0f, -radius, 180f); * alienControllers[7].SetInPlace(-radius * 3f / 4f, -radius * 3f / 4f, -135f);*/ foreach (AlienController alien in alienControllers) { alien.SetInPlace(newPosition, Random.Range(0f, 360f)); } startPSO = true; }
public void SetSoundsVolume(float value) { DataBetweenScenes.setSoundsVolume(value); }
private void Awake() { gridSize = DataBetweenScenes.getSize(); }
private void Awake() { int seed = DataBetweenScenes.getSeed(); this.SetSeedText(seed.ToString()); }
public void SetSeed(string value) { DataBetweenScenes.setSeed(int.Parse(value)); }
private void Awake() { gridSize = DataBetweenScenes.getSize(); miniHealthBar.SetActive(false); }
public void SetSize100() { DataBetweenScenes.setSize(100); SetColor100(); }
private void Start() { musicSlider.value = DataBetweenScenes.getMusicVolume(); soundsSlider.value = DataBetweenScenes.getSoundsVolume(); }
public void SetSize200() { DataBetweenScenes.setSize(200); SetColor200(); }
public void SetMusicVolume(float value) { DataBetweenScenes.setMusicVolume(value); }
void Awake() { document = new XmlDocument(); document.LoadXml(GameAsset.text); //Load file XmlNode root = document.DocumentElement; XmlNode options = root.SelectSingleNode("options"); XmlNode volume = options.SelectSingleNode("volume"); XmlNode generation = options.SelectSingleNode("generation"); XmlNode pso = root.SelectSingleNode("pso"); XmlNode astronautPso = pso.SelectSingleNode("astronaut"); XmlNode alienPso = pso.SelectSingleNode("alien"); XmlNode entity = root.SelectSingleNode("entity"); XmlNode astronautEntity = entity.SelectSingleNode("astronaut"); XmlNode alienEntity = entity.SelectSingleNode("alien"); XmlNode world = root.SelectSingleNode("world"); XmlNode noise = world.SelectSingleNode("noise"); //Music XmlNode music = volume.SelectSingleNode("music"); DataBetweenScenes.setMusicVolume(float.Parse(music.InnerText)); // //Sounds XmlNode sounds = volume.SelectSingleNode("sounds"); DataBetweenScenes.setSoundsVolume(float.Parse(sounds.InnerText)); // //Size XmlNode size = generation.SelectSingleNode("size"); DataBetweenScenes.setSize(int.Parse(size.InnerText)); // //Seed XmlNode seed = generation.SelectSingleNode("seed"); DataBetweenScenes.setSeed(int.Parse(seed.InnerText)); // //C1 Astronaut XmlNode c1Astronaut = astronautPso.SelectSingleNode("c1"); DataBetweenScenes.setC1Astronaut(float.Parse(c1Astronaut.InnerText)); // //C2 Astronaut XmlNode c2Astronaut = astronautPso.SelectSingleNode("c2"); DataBetweenScenes.setC2Astronaut(float.Parse(c2Astronaut.InnerText)); // //C1 Alien XmlNode c1Alien = alienPso.SelectSingleNode("c1"); DataBetweenScenes.setC1Alien(float.Parse(c1Alien.InnerText)); // //C2 Alien XmlNode c2Alien = alienPso.SelectSingleNode("c2"); DataBetweenScenes.setC2Alien(float.Parse(c2Alien.InnerText)); // //MaxSpeed Astronaut XmlNode maxSpeedAstronaut = astronautEntity.SelectSingleNode("maxSpeed"); DataBetweenScenes.setMaxSpeedAstronaut(float.Parse(maxSpeedAstronaut.InnerText)); // //MaxSpeed Alien XmlNode maxSpeedAlien = alienEntity.SelectSingleNode("maxSpeed"); DataBetweenScenes.setMaxSpeedAlien(float.Parse(maxSpeedAlien.InnerText)); // //MaxDistanceToShoot Alien XmlNode maxDistanceToShoot = alienEntity.SelectSingleNode("maxDistanceToShoot"); DataBetweenScenes.setMaxDistanceToShoot(float.Parse(maxDistanceToShoot.InnerText)); // //HeightMultiplier XmlNode heightMultiplier = world.SelectSingleNode("heightMultiplier"); DataBetweenScenes.setHeightMultiplier(float.Parse(heightMultiplier.InnerText)); // //Scale XmlNode scale = noise.SelectSingleNode("scale"); DataBetweenScenes.setScale(float.Parse(scale.InnerText)); // //Octaves XmlNode octaves = noise.SelectSingleNode("octaves"); DataBetweenScenes.setOctaves(int.Parse(octaves.InnerText)); // //Persistance XmlNode persistance = noise.SelectSingleNode("persistance"); DataBetweenScenes.setPersistance(float.Parse(persistance.InnerText)); // //Lacunarity XmlNode lacunarity = noise.SelectSingleNode("lacunarity"); DataBetweenScenes.setLacunarity(float.Parse(lacunarity.InnerText)); // }
public void SetSize400() { DataBetweenScenes.setSize(400); SetColor400(); }