public IEnumerator AddActions(int j, int p)
    {
        var a = dbh.GetActionsByPlayerAndGameID(j, p);

        foreach (var actions in a)
        {
            GameObject newAction = Instantiate(ActionPrefab);
            newAction.transform.SetParent(ContentHolderParent.transform);
            newAction.transform.GetChild(0).GetComponent <Text>().text = actions.Numero.ToString();
            newAction.transform.GetChild(1).GetComponent <Text>().text = actions.Nombre;
            newAction.transform.localPosition = Vector3.zero;
            newAction.transform.localRotation = Quaternion.identity;
            newAction.transform.localScale    = Vector3.one;
            yield return(new WaitForSeconds(0.1f));
        }
    }