Example #1
0
        /// <summary>
        /// Processes the connection.
        /// </summary>
        public void ProcessConnection()
        {
            try
            {
                var dataBuffer = new byte[65536];

                while (true)
                {
                    int byteCount = socket.Receive(dataBuffer);
                    if (byteCount > 0)
                    {
                        DataAssembler.Deserialize(dataBuffer, 0, byteCount);
                    }
                }
            }
            catch (IOException e)
            {
                Console.Error.WriteLine("Error receiving data from client. Did client disconnect?");
                Console.Error.WriteLine("Error message: {0}", e.Message);
                Console.Error.WriteLine(e.StackTrace);
            }
            finally
            {
                socket.Close();
                RemoveSelf();
                StatsHolder.Remove(StatsHolder.Engine);
                StatsHolder.Remove(StatsHolder.Server);
                StatsHolder.Remove(StatsHolder.EndToEnd);
            }
        }
Example #2
0
        /// <summary>
        /// Receives the callback.
        /// </summary>
        /// <param name="ar">The ar.</param>
        private void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                SocketError errorCode;
                var         bytesReceived = _socket.EndReceive(ar, out errorCode);
                if (bytesReceived > 0)
                {
                    DataAssembler.Deserialize(_dataArray, 0, bytesReceived);
                }
            }
            catch (IOException e)
            {
                Console.Error.WriteLine("Error receiving data from client. Did client disconnect?");
                Console.Error.WriteLine("Error message: {0}", e.Message);
                Console.Error.WriteLine(e.StackTrace);
            }

            _socket.BeginReceive(_dataArray, 0, _dataArray.Length, SocketFlags.None, ReceiveCallback, null);
        }