public LogoScreen(TextureObject logo, Data.UI.DrawableGameScreen next) : base(true) { EngineGlobals.GameReference.ClearColor = Color.Black; _logoColor = Color.Black; _logo = logo; nextScreen = next; }
public void AddScreenLoad(Data.UI.DrawableGameScreen screen) { var loadScreen = new SystemScreens.LoadingScreen(screen.LoadContent, screen); AddScreen(loadScreen, true); loadScreen.Initialize(); loadScreen.LoadContent(); }