/// <summary> /// KeeperStateChanged /// </summary> /// <param name="currentState"></param> private void KeeperStateChanged(Data.KeeperState currentState) { if (currentState == Data.KeeperState.SyncConnected) { this.ListChildren(); } }
/// <summary> /// KeeperStateChanged /// </summary> /// <param name="currentState"></param> private void KeeperStateChanged(Data.KeeperState currentState) { if (currentState == Data.KeeperState.Expired) { this.CreateNode(); } }
/// <summary> /// set keeper state /// </summary> /// <param name="state"></param> private void SetKeeperState(Data.KeeperState state) { this._currentState = state; if (this.KeeperStateChanged != null) { this.KeeperStateChanged(state); } }