Example #1
0
        public FighterRound(Data.FighterRound dataRound, Round parent)
        {
            this.Parent         = parent;
            this.DamageReceived = new RoundDamage()
            {
                BaseDamage      = dataRound.Base_Damage,
                CutDamage       = dataRound.Cut_Damage,
                EnduranceDamage = dataRound.Endurance_Damage,
                StunDamage      = dataRound.Stun_Damage,
            };
            this.StartEndurance    = dataRound.Endurance_Start;
            this.IsWarned          = dataRound.IsWarned;
            this.FatigueEndRound   = dataRound.Fatigue_End;
            this.FatigueStartRound = dataRound.Fatigue_Start;

            this.Tactics    = new FighterRoundPlan(dataRound.Tactic);
            this.Cuts       = new CutList(dataRound.Cuts.Select(c => new Cut(c)));
            this.PunchStats = new Model.PunchStats(this.Tactics)
            {
                JabsLanded         = dataRound.JabsLanded,
                PowerPunchesLanded = dataRound.PowerPunchesLanded,
                RightsLanded       = dataRound.RightsLanded
            };
            this.EndEndurance = this.StartEndurance - dataRound.Endurance_Damage - dataRound.Fatigue_End;
        }
Example #2
0
 public static List <CutBase> GetCutsForDataRound(this Data.FighterRound dataFighterRound)
 {
     if (dataFighterRound.PreviousCuts == null)
     {
         return(new List <Model.CutBase>());
     }
     return(dataFighterRound.PreviousCuts.Select(c => new CutBase(c)).ToList());
 }
Example #3
0
        public static bool IsDamageEqual(this Data.FighterRound dataFighterRound, RoundDamage damage, double threshold = 0)
        {
            double diff = Math.Abs(Math.Round(dataFighterRound.Stun_Damage, 1) - Math.Round(damage.StunDamage, 1));

            if (diff > threshold)
            {
                return(false);
            }
            return(true);
            //diff = Math.Abs(Math.Round(dataFighterRound.Endurance_Damage, 1) - Math.Round(damage.EnduranceDamage, 1));
            //if(diff > threshold)
            //{
            //    return false;
            //}
            //return true;
        }
Example #4
0
        public static RoundDamage CalculateDamageForDataRound(Data.Round round, FighterStats fStats, FighterStats oStats, List <CutBase> cuts, bool isFirst)
        {
            Data.FighterRound round1    = (isFirst) ? round.First : round.Second;
            Data.FighterRound round2    = (isFirst) ? round.Second : round.First;
            FighterStats      adjusted1 = FighterStats.FatigueStats(fStats, round1.Endurance_Start);
            FighterStats      adjusted2 = FighterStats.FatigueStats(oStats, round2.Endurance_Start);
            FighterRoundPlan  fp1       = new FighterRoundPlan(round1.Tactic);
            FighterRoundPlan  fp2       = new FighterRoundPlan(round2.Tactic);

            if (cuts != null)
            {
                adjusted1.AdjustCutStats(cuts);
            }
            RoundDamage ret = RoundDamage.CalculateRoundDamage(adjusted1, fp1, adjusted2, fp2, fp1.TargetArea);

            return(ret);
        }
Example #5
0
 public void CopyToDataRound(Data.FighterRound dataRound)
 {
     dataRound.Base_Damage      = this.DamageReceived.BaseDamage;
     dataRound.Cut_Damage       = this.DamageReceived.CutDamage;
     dataRound.Endurance_Damage = this.DamageReceived.EnduranceDamage;
     dataRound.Stun_Damage      = this.DamageReceived.StunDamage;
     dataRound.Endurance_Start  = this.StartEndurance;
     dataRound.IsWarned         = this.IsWarned;
     dataRound.Fatigue_Start    = this.FatigueStartRound;
     dataRound.Fatigue_End      = this.FatigueEndRound;
     if (this.PunchStats != null)
     {
         dataRound.JabsLanded         = this.PunchStats.JabsLanded;
         dataRound.PowerPunchesLanded = this.PunchStats.PowerPunchesLanded;
         dataRound.RightsLanded       = this.PunchStats.RightsLanded;
     }
 }
Example #6
0
        public Data.FighterRound CreateInDatabase(int roundId, bool isFighter1)
        {
            WeebulEntities entities = DataHelpers.Entities;

            Data.FighterRound dataRound = entities.FighterRounds.Create();
            dataRound.RoundId    = roundId;
            dataRound.IsFighter1 = isFighter1;
            CopyToDataRound(dataRound);
            Tactic t = this.Tactics.GetDataTactic();

            dataRound.TacticsId = t.TacticsId;
            Data.FighterRound saved = entities.FighterRounds.Add(dataRound);
            entities.SaveChanges();
            SaveCuts(saved.FRID);
            entities.SaveChanges();
            return(saved);
        }