Example #1
0
    protected override void Update()
    {
        base.Update();

        if (!isABoss)
        {
            img_Health.fillAmount    = Health.GetCurrentValue() / Health.GetBaseValue();
            img_StunMeter.fillAmount = StunMeterCurrentValue / StunMeterMaximumValue;
            img_Barrier.fillAmount   = Barrier.GetCurrentValue() / Health.GetBaseValue();
        }
        if (target == null)
        {
            return;
        }
        if (Vector3.Distance(target.transform.position, transform.position) <= attackRangeDetection && Vector3.Distance(target.transform.position, transform.position) > walkBackRangeDetection)
        {
            RaycastHit hitray;

            Rotation();
            if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitray, 1000) && CanAttack)
            {
                if (hitray.collider.tag == "Player")
                {
                    UseBasicAttack(target);
                }
                Debug.DrawLine(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.yellow);
            }
        }
        else
        {
            if (TargetDetection())
            {
                Rotation();
            }



            if (CanMove)
            {
                Movement();
            }

            if (DashCooldown.IsFinish())
            {
                StartCoroutine(ActivateDash());
            }
        }

        Death();
    }
Example #2
0
    // Update is called once per frame
    protected override void Update()
    {
        base.Update();
        if (target == null)
        {
            target = GameObject.FindGameObjectWithTag("Player").transform;
        }


        if (Vector3.Distance(target.transform.position, transform.position) <= attackRangeDetection && Vector3.Distance(target.transform.position, transform.position) > walkBackRangeDetection && TargetDetection())
        {
            RaycastHit hitray;

            Rotation();
            if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitray, 1000) && CanAttack)
            {
                if (hitray.collider.tag == typeOfTarget.ToString())
                {
                    UseBasicAttack(target);
                }
                Debug.DrawLine(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.yellow);
            }
        }
        else
        {
            if (TargetDetection())
            {
                Rotation();
            }

            if (CanMove)
            {
                Movement();
            }

            if (DashCooldown.IsFinish())
            {
                StartCoroutine(ActivateDash());
            }
        }
    }