/// <summary> /// Fired upon GameObject creation. /// </summary> public void OnDestroy(GameObject obj) { if (obj.IsValid) { if (DarkSpheres.Any(o => o.Key == obj.NetworkId)) { DarkSpheres.Remove(obj.NetworkId); } } }
/// <summary> /// Initializes the drawings. /// </summary> public void Drawings() { /// <summary> /// Loads the Q drawing. /// </summary> if (SpellClass.Q.Ready && MenuClass.Drawings["q"].As <MenuBool>().Enabled) { CircleRendering.Render(Color.LightGreen, SpellClass.Q.Range, UtilityClass.Player); } /// <summary> /// Loads the W drawing. /// </summary> if (SpellClass.W.Ready && MenuClass.Drawings["w"].As <MenuBool>().Enabled) { CircleRendering.Render(Color.Yellow, SpellClass.W.Range, UtilityClass.Player); } /// <summary> /// Loads the E drawing. /// </summary> if (SpellClass.E.Ready && MenuClass.Drawings["e"].As <MenuBool>().Enabled) { CircleRendering.Render(Color.Cyan, SpellClass.E.Range, UtilityClass.Player); } /// <summary> /// Loads the R drawing. /// </summary> if (SpellClass.R.Ready) { if (MenuClass.Drawings["r"].As <MenuBool>().Enabled) { CircleRendering.Render(Color.Red, SpellClass.R.Range, UtilityClass.Player); } /// <summary> /// Loads the R damage to healthbar. /// </summary> if (MenuClass.Drawings["rdmg"].As <MenuBool>().Enabled) { foreach (var hero in Extensions.GetEnemyHeroesTargetsInRange(SpellClass.R.Range).Where(h => !Invulnerable.Check(h, DamageType.Magical, false) && h.InfoBarPosition.OnScreen())) { var width = DrawingClass.SWidth; var height = DrawingClass.SHeight; var xOffset = DrawingClass.SxOffset(hero); var yOffset = DrawingClass.SyOffset(hero); var barPos = hero.InfoBarPosition; barPos.X += xOffset; barPos.Y += yOffset; var unitHealth = hero.GetRealHealth(); var totalDamage = GetTotalUnleashedPowerDamage(hero); var barLength = 0; if (unitHealth > totalDamage) { barLength = (int)(width * ((unitHealth - totalDamage) / hero.MaxHP * 100 / 100)); } var drawEndXPos = barPos.X + width * (hero.HPPercent() / 100); var drawStartXPos = barPos.X + barLength; Render.Line(drawStartXPos, barPos.Y, drawEndXPos, barPos.Y, height, true, unitHealth < totalDamage ? Color.Blue : Color.Orange); Render.Line(drawStartXPos, barPos.Y, drawStartXPos, barPos.Y + height + 1, 1, true, Color.Lime); } } } if (DarkSpheres.Any()) { foreach (var sphere in DarkSpheres) { /// <summary> /// Loads the DarkSpheres drawing. /// </summary> if (MenuClass.Drawings["spheres"].As <MenuBool>().Enabled) { Render.Circle(sphere.Value, SpellClass.Q.Width, 30, Color.Blue); } /// <summary> /// Loads the Sphere scatter drawing. /// </summary> if (UtilityClass.Player.Distance(sphere.Value) < SpellClass.E.Range && MenuClass.Drawings["scatter"].As <MenuBool>().Enabled&& !UtilityClass.Player.Spellbook.GetSpell(SpellSlot.E).State.HasFlag(SpellState.Cooldown)) { var hitbox = DarkSphereScatterRectangle(sphere); hitbox.Draw( GameObjects.EnemyHeroes.Any(h => h.IsValidTarget() && hitbox.IsInside((Vector2)h.Position)) ? Color.Blue : Color.OrangeRed); } } } }
/// <summary> /// Initializes the menus. /// </summary> public void Drawings() { /// <summary> /// Loads the Q drawing. /// </summary> if (SpellClass.Q.Ready && MenuClass.Drawings["q"].As <MenuBool>().Enabled) { Render.Circle(UtilityClass.Player.Position, SpellClass.Q.Range, 30, Color.LightGreen); } /// <summary> /// Loads the W drawing. /// </summary> if (SpellClass.W.Ready && MenuClass.Drawings["w"].As <MenuBool>().Enabled) { Render.Circle(UtilityClass.Player.Position, SpellClass.W.Range, 30, Color.Yellow); } /// <summary> /// Loads the E drawing. /// </summary> if (SpellClass.E.Ready && MenuClass.Drawings["e"].As <MenuBool>().Enabled) { Render.Circle(UtilityClass.Player.Position, SpellClass.E.Range, 30, Color.Cyan); } /// <summary> /// Loads the R drawing. /// </summary> if (SpellClass.R.Ready) { if (MenuClass.Drawings["r"].As <MenuBool>().Enabled) { Render.Circle(UtilityClass.Player.Position, SpellClass.R.Range, 30, Color.Red); } /// <summary> /// Loads the R damage to healthbar. /// </summary> if (MenuClass.Drawings["rdmg"].As <MenuBool>().Enabled) { Extensions.GetEnemyHeroesTargetsInRange(SpellClass.R.Range) .Where(h => h.IsValidTarget() && !Invulnerable.Check(h, DamageType.Magical, false)) .ToList() .ForEach( target => { var width = DrawingClass.SWidth; var height = DrawingClass.SHeight; var xOffset = DrawingClass.SxOffset(target); var yOffset = DrawingClass.SyOffset(target); var barPos = target.FloatingHealthBarPosition; barPos.X += xOffset; barPos.Y += yOffset; var drawEndXPos = barPos.X + width * (target.HealthPercent() / 100); var drawStartXPos = (float)(barPos.X + (target.GetRealHealth() > GetPerfectUnleashedPowerDamage(target) ? width * ((target.GetRealHealth() - GetPerfectUnleashedPowerDamage(target)) / target.MaxHealth * 100 / 100) : 0)); Render.Line(drawStartXPos, barPos.Y, drawEndXPos, barPos.Y, height, true, target.GetRealHealth() < GetPerfectUnleashedPowerDamage(target) ? Color.Blue : Color.Orange); Render.Line(drawStartXPos, barPos.Y, drawStartXPos, barPos.Y + height + 1, 1, true, Color.Lime); }); } } if (DarkSpheres.Any()) { foreach (var sphere in DarkSpheres) { /// <summary> /// Loads the DarkSpheres drawing. /// </summary> if (MenuClass.Drawings["spheres"].As <MenuBool>().Enabled) { Render.Circle(sphere.Value, SpellClass.Q.Width, 30, Color.Blue); } /// <summary> /// Loads the Sphere scatter drawing. /// </summary> if (UtilityClass.Player.Distance(sphere.Value) < SpellClass.E.Range && MenuClass.Drawings["scatter"].As <MenuBool>().Enabled&& !UtilityClass.Player.SpellBook.GetSpell(SpellSlot.E).State.HasFlag(SpellState.Cooldown)) { var hitbox = DarkSphereScatterRectangle(sphere); hitbox.Draw( GameObjects.EnemyHeroes.Any(h => h.IsValidTarget() && hitbox.IsInside((Vector2)h.ServerPosition)) ? Color.Blue : Color.OrangeRed); } } } }