Example #1
0
 public void Awake()
 {
     if (Connection.isConnected == true)
     {
         Destroy(gameObject);
         return;
     }
     DontDestroyOnLoad(gameObject);
     Connection.Connect(IP, port);
     Manager.Connection.onData += OnDataRecieved;
 }
Example #2
0
 // Use this for initialization
 void Awake()
 {
     Configuration = m_Configuration;
     m_Connection  = new DarkRiftConnection();
     m_Connection.workInBackground = m_Configuration.NetworkingAsync;
     m_Connection.Connect(m_Configuration.ServerIP, m_Configuration.ServerPort);
     Debug.Log("Connected to Server!");
 }
 void Start()
 {
     //Connect to the server
     Connection.Connect(IP, port);
 }