public void TpPlayerToEnemy() { Player pl = Main.player[projectile.owner]; DarkPlayer player = pl.GetModPlayer <DarkPlayer>(); for (int k = 0; k < 200; k++) { NPC npc = Main.npc[k]; if (npc.CanBeChasedBy(this, false)) { pl.position = npc.position + (player.offset * -npc.spriteDirection); player.ApearedBehind = true; player.ResetApearTimer(); } } }