Example #1
0
        /// <summary>
        /// 导航到VideoDetail页面时执行
        /// </summary>
        /// <param name="navigationContext"></param>
        public override void OnNavigatedTo(NavigationContext navigationContext)
        {
            base.OnNavigatedTo(navigationContext);

            isOnNavigatedTo = true;

            // 屏蔽顶部弹幕
            AllowStatus danmakuTopFilter = SettingsManager.GetInstance().GetDanmakuTopFilter();

            TopFilter = danmakuTopFilter == AllowStatus.YES;

            // 屏蔽底部弹幕
            AllowStatus danmakuBottomFilter = SettingsManager.GetInstance().GetDanmakuBottomFilter();

            BottomFilter = danmakuBottomFilter == AllowStatus.YES;

            // 屏蔽滚动弹幕
            AllowStatus danmakuScrollFilter = SettingsManager.GetInstance().GetDanmakuScrollFilter();

            ScrollFilter = danmakuScrollFilter == AllowStatus.YES;

            // 分辨率-宽
            ScreenWidth = SettingsManager.GetInstance().GetDanmakuScreenWidth();

            // 分辨率-高
            ScreenHeight = SettingsManager.GetInstance().GetDanmakuScreenHeight();

            // 弹幕字体
            string danmakuFont = SettingsManager.GetInstance().GetDanmakuFontName();

            if (danmakuFont != null && Fonts.Contains(danmakuFont))
            {
                // 只有系统中存在当前设置的字体,才能显示
                SelectedFont = danmakuFont;
            }

            // 弹幕字体大小
            FontSize = SettingsManager.GetInstance().GetDanmakuFontSize();

            // 弹幕限制行数
            LineCount = SettingsManager.GetInstance().GetDanmakuLineCount();

            // 弹幕布局算法
            DanmakuLayoutAlgorithm layoutAlgorithm = SettingsManager.GetInstance().GetDanmakuLayoutAlgorithm();

            SetLayoutAlgorithm(layoutAlgorithm);

            isOnNavigatedTo = false;
        }
Example #2
0
        /// <summary>
        /// 设置弹幕同步算法
        /// </summary>
        /// <param name="layoutAlgorithm"></param>
        private void SetLayoutAlgorithm(DanmakuLayoutAlgorithm layoutAlgorithm)
        {
            switch (layoutAlgorithm)
            {
            case DanmakuLayoutAlgorithm.SYNC:
                Sync  = true;
                Async = false;
                break;

            case DanmakuLayoutAlgorithm.ASYNC:
                Sync  = false;
                Async = true;
                break;

            case DanmakuLayoutAlgorithm.NONE:
                Sync  = false;
                Async = false;
                break;

            default:
                break;
            }
        }
 /// <summary>
 /// 设置弹幕布局算法
 /// </summary>
 /// <param name="danmakuLayoutAlgorithm"></param>
 /// <returns></returns>
 public bool SetDanmakuLayoutAlgorithm(DanmakuLayoutAlgorithm danmakuLayoutAlgorithm)
 {
     settingsEntity.DanmakuLayoutAlgorithm = danmakuLayoutAlgorithm;
     return(SetEntity());
 }
 /// <summary>
 /// 设置弹幕布局算法
 /// </summary>
 /// <param name="danmakuLayoutAlgorithm"></param>
 /// <returns></returns>
 public bool SetDanmakuLayoutAlgorithm(DanmakuLayoutAlgorithm danmakuLayoutAlgorithm)
 {
     appSettings.Danmaku.DanmakuLayoutAlgorithm = danmakuLayoutAlgorithm;
     return(SetSettings());
 }