private void Start() { voiceActingEvent = FMODUnity.RuntimeManager.CreateInstance(voiceActingEventString); voiceActingEvent.start(); //if(Input.GetKeyDown(KeyCode.S)) //{ captain.ChangeName("captain_0"); captain.StartPlayback(); //} }
private void Start() { musicEvent = FMODUnity.RuntimeManager.CreateInstance(musicEventString); musicEvent.getParameter("TransitionGameMusic", out musicTransition); musicEvent.start(); Instance = this; dancers = new List <DancePlayback>(); directoryInfo = new DirectoryInfo("Assets/Resources/"); files = directoryInfo.GetFiles("*.txt").OrderByDescending(p => p.CreationTime).ToArray(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); foreach (FileInfo file in files) { //make a dancer for each file if (file.Name != "captain.txt") { DancePlayback dancerInstance = GameObject.Instantiate <DancePlayback>(dancerPrefab, player.SpawnLogic.SpawnPointsObject.transform.GetChild(dancers.Count).position, Quaternion.identity); dancerInstance.ChangeName(file.Name.Replace(".txt", "")); dancers.Add(dancerInstance); } } captain.ChangeName("captain"); }