private void Awake()
    {
        damagerR  = AttackR.GetComponent <DamagerScript>();
        damagerL  = AttackL.GetComponent <DamagerScript>();
        damagerR2 = AttackR2.GetComponent <DamagerScript>();
        damagerL2 = AttackL2.GetComponent <DamagerScript>();
        attackR   = AttackR.GetComponent <TemporalEnablerScript>();
        attackL   = AttackL.GetComponent <TemporalEnablerScript>();
        attackR2  = AttackR2.GetComponent <TemporalEnablerScript>();
        attackL2  = AttackL2.GetComponent <TemporalEnablerScript>();
        hii       = SelectedItemDisplay.GetComponent <HeldItemImage>();
        cc2       = GetComponent <CapsuleCollider2D>();

        renderer    = GetComponent <SpriteRenderer>();
        rigidbody2D = GetComponent <Rigidbody2D>();
        animator    = GetComponent <Animator>();
        inventory   = GetComponent <PlayerInventoryScript>();
        hps         = GetComponent <HealthPointsScript>();
        cam         = Camera.GetComponent <Camera>();
        pes         = GetComponent <PotionEffectsScript>();

        throwers.Clear();
        throwers.Add("BOMB", Thrower_Bomb.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_P", Thrower_AF_P.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_M", Thrower_AF_M.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_F", Thrower_AF_F.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_A", Thrower_AF_A.GetComponent <PlayerThrowScript>());
        throwers.Add("AF_H", Thrower_AF_H.GetComponent <PlayerThrowScript>());
        throwers.Add("PT_V", Thrower_PT_V.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_R", Thrower_AR_R.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_H", Thrower_AR_H.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_F", Thrower_AR_F.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_P", Thrower_AR_P.GetComponent <PlayerThrowScript>());
        throwers.Add("AR_M", Thrower_AR_M.GetComponent <PlayerThrowScript>());

        GroundCheck1 = GroundCheck + new Vector2(0.15f, 0f);
        GroundCheck2 = GroundCheck + new Vector2(-0.15f, 0f);

        //GOD MODE
        if (GodMode)
        {
            hps.IncreaseMax(100000);
            dmgMult = 10000;
            IncreaseAttackMult();
        }
    }
Example #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        DamagerScript damage = collision.GetComponent <DamagerScript>();

        if (collision.tag == "Dinosaur_Enemy")
        {
            damage.MakeDamage(boneDamage);
            HitAudio.Play();
            bloodObjectToDestroy = Instantiate(bloodObject, transform.position, bloodObject.transform.rotation);
            Destroy(gameObject);
        }
        if (collision.gameObject.CompareTag("Crackable_Door"))
        {
            Destroy(collision.gameObject);
        }
        if (collision.gameObject.CompareTag("Dinosaur_Enemy_02"))
        {
            Destroy(collision.gameObject);
            Instantiate(CoinSprite, collision.transform.position, collision.transform.rotation);
        }
        Destroy(bloodObjectToDestroy, 0.3f);
    }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     animator = gameObject.GetComponent <Animator>();
     damager  = gameObject.GetComponent <DamagerScript>();
     pools    = GetComponents <ObjectPoolScript>();
 }