public int getProtection(DamageTypeIndex index) { if (index == DamageTypeIndex.DAM_INDEX_BARRIER) { throw new Exception("Don't use Protectiontype Barrier!"); } return(itemInstances.Protection[(int)index - 1]); }
public void setProtection(DamageTypeIndex index, int value) { if (index == DamageTypeIndex.DAM_INDEX_BARRIER) { throw new Exception("Don't use Protectiontype Barrier!"); } itemInstances.Protection[(int)index - 1] = value; }
public static bool Convert(DamageTypeIndex index, out string name) { if (index != DamageTypeIndex.damage_generic && (index <= DamageTypeIndex.damage_generic || index >= DamageTypeIndex.damage_last)) { name = null; return(false); } name = DamageTypeNames.Strings[(int)index]; return(true); }
public static bool Convert(DamageTypeIndex index, out string name) { if ((index == DamageTypeIndex.damage_generic) || ((index > DamageTypeIndex.damage_generic) && (index < DamageTypeIndex.damage_last))) { name = Strings[(int)index]; return(true); } name = null; return(false); }
public float this[DamageTypeIndex index] { get { return(this[(int)index]); } set { this[(int)index] = value; } }
public static string DamageIndexToString(DamageTypeIndex index) { string str; switch (index) { case DamageTypeIndex.damage_bullet: { str = "Bullet"; break; } case DamageTypeIndex.damage_melee: { str = "Melee"; break; } case DamageTypeIndex.damage_explosion: { str = "Explosion"; break; } case DamageTypeIndex.damage_radiation: { str = "Radiation"; break; } case DamageTypeIndex.damage_cold: { str = "Cold"; break; } default: { str = "Generic"; break; } } return(str); }
static DamageTypeNames() { for (DamageTypeIndex index = DamageTypeIndex.damage_generic; index < DamageTypeIndex.damage_last; index += 1) { string str2; Strings[(int)index] = str2 = index.ToString().Substring("damage_".Length); Values.Add(str2, index); } uint num = 0x3f; Mask = (DamageTypeFlags)num; Flags = new string[num]; Flags[0] = "none"; for (uint i = 1; i < num; i++) { uint num3 = i; for (int j = 0; j < 6; j++) { if ((i & (((int)1) << j)) == (((int)1) << j)) { string str = Strings[j]; num3 &= (uint)~(((int)1) << j); if (num3 != 0) { while (++j < 6L) { if ((i & (((int)1) << j)) == (((int)1) << j)) { str = str + "|" + Strings[j]; num3 &= (uint)~(((int)1) << j); if (num3 == 0) { break; } } } } break; } } } }
public static string DamageIndexToString(DamageTypeIndex index) { switch (index) { case DamageTypeIndex.damage_bullet: return("Bullet"); case DamageTypeIndex.damage_melee: return("Melee"); case DamageTypeIndex.damage_explosion: return("Explosion"); case DamageTypeIndex.damage_radiation: return("Radiation"); case DamageTypeIndex.damage_cold: return("Cold"); } return("Generic"); }
public static bool Convert(DamageTypeIndex index, out string name) { if (index != DamageTypeIndex.damage_generic && (index <= DamageTypeIndex.damage_generic || index >= DamageTypeIndex.damage_last)) { name = null; return false; } name = DamageTypeNames.Strings[(int)index]; return true; }
public int getDamage(DamageTypeIndex index) { return(ItemInstance.getDamage(index)); }
public int getProtection(DamageTypeIndex index) { return(ItemInstance.getProtection(index)); }
public static string DamageIndexToString(DamageTypeIndex index) { string str; switch (index) { case DamageTypeIndex.damage_bullet: { str = "Bullet"; break; } case DamageTypeIndex.damage_melee: { str = "Melee"; break; } case DamageTypeIndex.damage_explosion: { str = "Explosion"; break; } case DamageTypeIndex.damage_radiation: { str = "Radiation"; break; } case DamageTypeIndex.damage_cold: { str = "Cold"; break; } default: { str = "Generic"; break; } } return str; }
public float this[DamageTypeIndex index] { get { return this[(int)index]; } set { this[(int)index] = value; } }
public static bool Convert(string name, out DamageTypeIndex index) { return(DamageTypeNames.Values.TryGetValue(name, out index)); }
static DamageTypeNames() { DamageTypeNames.SplitCharacters = new char[] { '|' }; DamageTypeNames.Strings = new string[6]; DamageTypeNames.Values = new Dictionary <string, DamageTypeIndex>(6); for (DamageTypeIndex i = DamageTypeIndex.damage_generic; i < DamageTypeIndex.damage_last; i = (DamageTypeIndex)((int)i + (int)DamageTypeIndex.damage_bullet)) { Dictionary <string, DamageTypeIndex> values = DamageTypeNames.Values; string[] strings = DamageTypeNames.Strings; string str = i.ToString().Substring("damage_".Length); string str1 = str; strings[(int)i] = str; values.Add(str1, i); } uint num = 63; DamageTypeNames.Mask = (DamageTypeFlags)num; DamageTypeNames.Flags = new string[num]; DamageTypeNames.Flags[0] = "none"; for (uint j = 1; j < num; j++) { uint num1 = j; int num2 = 0; while (num2 < 6) { if ((j & 1 << (num2 & 31)) != 1 << (num2 & 31)) { num2++; } else { string strings1 = DamageTypeNames.Strings[num2]; UInt32 num3 = num1 & ~(1 << (num2 & 31 & 31)); num1 = num3; if (num3 != 0) { while (true) { int num4 = num2 + 1; num2 = num4; if ((long)num4 >= (long)6) { break; } if ((j & 1 << (num2 & 31)) == 1 << (num2 & 31)) { strings1 = string.Concat(strings1, "|", DamageTypeNames.Strings[num2]); num1 = num1 & ~(1 << (num2 & 31 & 31)); if (num1 == 0) { break; } } } break; } else { break; } } } } }
public static bool Convert(DamageTypeIndex index, out DamageTypeFlags flags) { flags = (DamageTypeFlags)((int)DamageTypeIndex.damage_bullet << (int)(index & (DamageTypeIndex.damage_bullet | DamageTypeIndex.damage_melee | DamageTypeIndex.damage_explosion | DamageTypeIndex.damage_radiation | DamageTypeIndex.damage_cold | DamageTypeIndex.damage_last))); return ((int)flags & (int)DamageTypeNames.Mask) == (int)flags; }
public static bool Convert(DamageTypeIndex index, out DamageTypeFlags flags) { flags = (DamageTypeFlags)((int)DamageTypeIndex.damage_bullet << (int)(index & (DamageTypeIndex.damage_bullet | DamageTypeIndex.damage_melee | DamageTypeIndex.damage_explosion | DamageTypeIndex.damage_radiation | DamageTypeIndex.damage_cold | DamageTypeIndex.damage_last))); return(((int)flags & (int)DamageTypeNames.Mask) == (int)flags); }
public static bool Convert(DamageTypeIndex index, out DamageTypeFlags flags) { flags = (DamageTypeFlags)(((int)1) << index); return((flags & Mask) == flags); }
public static bool Convert(string name, out DamageTypeIndex index) { return DamageTypeNames.Values.TryGetValue(name, out index); }