// Use this for initialization
    void Start()
    {
        enemyRoundDone = false;
        Aguia          = GameObject.Find("Aguia"); Peixe = GameObject.Find("Peixe"); Mamute = GameObject.Find("Mamute");
        Aguia2         = GameObject.Find("Aguia2(Clone)"); Peixe2 = GameObject.Find("Peixe2(Clone)"); Mamute2 = GameObject.Find("Mamute2(Clone)");
        Enemy          = GameObject.Find("Enemy"); DamageTxt = GameObject.Find("DamageTxt");


        DamageTxt.SetActive(false);
    }
    public void DanoDef()
    {
        if (enemyRoundDone == false)
        {
            if (GetComponent <BattleController>().monstroAtivo == "Aguia")
            {
                if (GetComponent <BattleController>().penaltyDef == 0)
                {
                    /*  dano = Enemy.GetComponent<UIEnemy>().forca - Enemy.GetComponent<UIEnemy>().sorte +
                     * Aguia.GetComponent<AguiaBehaviour>().resistencia;*/
                    dano = 100;
                    Aguia.GetComponent <AguiaBehaviour>().battleLife = Aguia.GetComponent <AguiaBehaviour>().battleLife - dano;
                }
                else if (GetComponent <BattleController>().penaltyDef > 0)
                {
                    /*  dano = (Enemy.GetComponent<UIEnemy>().forca / GetComponent<BattleController>().penaltyDef) -
                     *    (Enemy.GetComponent<UIEnemy>().sorte / GetComponent<BattleController>().penaltyDef) +
                     *    (Aguia.GetComponent<AguiaBehaviour>().resistencia / GetComponent<BattleController>().penaltyDef);*/
                    dano = 100;
                    Aguia.GetComponent <AguiaBehaviour>().battleLife = Aguia.GetComponent <AguiaBehaviour>().battleLife - dano;
                }
            }
            else if (GetComponent <BattleController>().monstroAtivo == "Peixe")
            {
                if (GetComponent <BattleController>().penaltyDef == 0)
                {
                    /* dano = Enemy.GetComponent<UIEnemy>().forca - Enemy.GetComponent<UIEnemy>().sorte +
                     *   Peixe.GetComponent<PeixeBehaviour>().resistencia;*/
                    dano = 100;
                    Peixe.GetComponent <PeixeBehaviour>().battleLife = Peixe.GetComponent <PeixeBehaviour>().battleLife - dano;
                }
                else if (GetComponent <BattleController>().penaltyDef > 0)
                {
                    /*  dano = (Enemy.GetComponent<UIEnemy>().forca / GetComponent<BattleController>().penaltyDef) -
                     *    (Enemy.GetComponent<UIEnemy>().sorte / GetComponent<BattleController>().penaltyDef) +
                     *        (Peixe.GetComponent<PeixeBehaviour>().resistencia / GetComponent<BattleController>().penaltyDef);*/
                    dano = 100;
                    Peixe.GetComponent <PeixeBehaviour>().battleLife = Peixe.GetComponent <PeixeBehaviour>().battleLife - dano;
                }
            }
            else if (GetComponent <BattleController>().monstroAtivo == "Mamute")
            {
                if (GetComponent <BattleController>().penaltyDef == 0)
                {
                    /*dano = Enemy.GetComponent<UIEnemy>().forca - Enemy.GetComponent<UIEnemy>().sorte +
                     *  Mamute.GetComponent<MamuteBehaviour>().resistencia;*/
                    dano = 100;
                    Mamute.GetComponent <MamuteBehaviour>().battleLife = Mamute.GetComponent <MamuteBehaviour>().battleLife - dano;
                }
                else if (GetComponent <BattleController>().penaltyDef > 0)
                {
                    /*dano = (Enemy.GetComponent<UIEnemy>().forca / GetComponent<BattleController>().penaltyDef) -
                     *  (Enemy.GetComponent<UIEnemy>().sorte / GetComponent<BattleController>().penaltyDef) +
                     *      (Mamute.GetComponent<MamuteBehaviour>().resistencia / GetComponent<BattleController>().penaltyDef);*/
                    dano = 100;
                    Mamute.GetComponent <MamuteBehaviour>().battleLife = Mamute.GetComponent <MamuteBehaviour>().battleLife - dano;
                }
            }

            DamageTxt.SetActive(true);
            DamageTxt.GetComponent <TextMesh>().text = dano.ToString();
            enemyRoundDone = true;
        }
    }