Example #1
0
    private void doDamageAnim(DamageTipsData dt)
    {
        //control那边做过滤
        while (dt.dataQueue.Count > 0)
        {
            DamageData data = dt.dataQueue.Dequeue();
            //如果没有缓存的item 实例化
            if (cacheQueue.Count == 0)
            {
                GameObject       go   = UIUtils.cloneObj(DamageItem1, DamageItem1.transform.parent);
                DamageTipsItemUI item = go.GetComponent <DamageTipsItemUI>();
                if (item == null)
                {
                    item = go.AddComponent <DamageTipsItemUI>();
                }
                cacheItem(item);
            }

            //如果还有缓存的item
            if (cacheQueue.Count > 0)
            {
                DamageTipsItemUI item = cacheQueue.Dequeue();
                item.setActive(true);
                item.setParentUI(this);
                item.setData(data);
                this.index++;
                item.setIndex(this.index);
            }
        }
    }
Example #2
0
    public override void onStart()
    {
        DamageItem1 = this.CacheTrans.Find("DamageItem1").gameObject;
        DamageTipsItemUI item1 = DamageItem1.AddComponent <DamageTipsItemUI>();

        cacheItem(item1);
        DamageItem2 = this.CacheTrans.Find("DamageItem2").gameObject;
        DamageTipsItemUI item2 = DamageItem2.AddComponent <DamageTipsItemUI>();

        cacheItem(item2);
        DamageItem3 = this.CacheTrans.Find("DamageItem3").gameObject;
        DamageTipsItemUI item3 = DamageItem3.AddComponent <DamageTipsItemUI>();

        cacheItem(item3);
        DamageItem4 = this.CacheTrans.Find("DamageItem4").gameObject;
        DamageTipsItemUI item4 = DamageItem4.AddComponent <DamageTipsItemUI>();

        cacheItem(item4);
        DamageItem5 = this.CacheTrans.Find("DamageItem5").gameObject;
        DamageTipsItemUI item5 = DamageItem5.AddComponent <DamageTipsItemUI>();

        cacheItem(item5);
        DamageItem6 = this.CacheTrans.Find("DamageItem6").gameObject;
        DamageTipsItemUI item6 = DamageItem6.AddComponent <DamageTipsItemUI>();

        cacheItem(item6);
        DamageItem7 = this.CacheTrans.Find("DamageItem7").gameObject;
        DamageTipsItemUI item7 = DamageItem7.AddComponent <DamageTipsItemUI>();

        cacheItem(item7);
        DamageItem8 = this.CacheTrans.Find("DamageItem8").gameObject;
        DamageTipsItemUI item8 = DamageItem8.AddComponent <DamageTipsItemUI>();

        cacheItem(item8);
        DamageItem9 = this.CacheTrans.Find("DamageItem9").gameObject;
        DamageTipsItemUI item9 = DamageItem9.AddComponent <DamageTipsItemUI>();

        cacheItem(item9);
        DamageItem10 = this.CacheTrans.Find("DamageItem10").gameObject;
        DamageTipsItemUI item10 = DamageItem10.AddComponent <DamageTipsItemUI>();

        cacheItem(item10);
    }
Example #3
0
 //缓存item
 public void cacheItem(DamageTipsItemUI item)
 {
     item.setActive(false);
     cacheQueue.Enqueue(item);
 }