Example #1
0
    void OnTriggerEnter2D(Collider2D target)
    {
        switch (target.gameObject.tag)
        {
        case "Projectile":
            //DamageStatus targetDamage = target.transform.root.gameObject.GetComponent<DamageStatus>();
            DamageStatus targetDamage = target.transform.parent.gameObject.GetComponent <DamageStatus>();

            if (targetDamage && _hpStatus)
            {
                _hpStatus.AddHp(-targetDamage.GetDamage());
            }

            //Enemy를 삭제합니다
            if (_hpStatus.GetHp() == 0)
            {
                Destroy(transform.gameObject);
            }
            break;

        case "Planet":
            _hpStatus.AddHp(-float.MaxValue);

            if (_hpStatus.GetHp() == 0)
            {
                Destroy(transform.gameObject);
            }
            break;
        }
    }
Example #2
0
    private void OnTriggerStay2D(Collider2D target)
    {
        switch (target.gameObject.tag)
        {
        case "Projectile":
            DamageStatus targetDamage = target.transform.parent.gameObject.GetComponent <DamageStatus>();

            if (targetDamage && _hpStatus)
            {
                _hpStatus.AddHp(-targetDamage.GetDamage());
            }

            //Enemy를 삭제합니다
            if (_hpStatus.GetHp() == 0)
            {
                Destroy(transform.gameObject);
            }
            break;
        }
    }