public override void damageProc(DamageScript scr) { if (scr == null) return; hp -= scr.getDamage(); if(hp < 1) { GameManager.gameOver(); } }
public override void damageProc(DamageScript scr) { if (scr == null) { return; } hp -= scr.getDamage(); if (hp < 1) { GameManager.gameOver(); } }
public override void damageProc(DamageScript scr) { if (scr == null) return; hp -= scr.getDamage(); if(hp < 1 & !death) { death = true; if (gameObject.GetComponent<KaboonScript>() != null) { gameObject.GetComponent<KaboonScript>().setKaboon(); } //爆発アニメーション explosion(); //スコアに追加 GameManager.Score += score; } }
public override void damageProc(DamageScript scr) { if (scr == null) { return; } hp -= scr.getDamage(); if (hp < 1 & !death) { death = true; if (gameObject.GetComponent <KaboonScript>() != null) { gameObject.GetComponent <KaboonScript>().setKaboon(); } //爆発アニメーション explosion(); //スコアに追加 GameManager.Score += score; } }