protected void ShowText(string text, Color c, int offset) { GameObject o = Object.Instantiate(Resources.Load("Prefabs/DamagePopupPrefab", typeof(GameObject))) as GameObject; DamagePopup script = o.GetComponent <DamagePopup>(); script.setText(text); script.setColor(c); o.transform.position = new Vector3(game_object.transform.position.x, 0, game_object.transform.position.z + 1.0f + offset / 2.0f); }