void OnTriggerEnter(Collider col) { DamageParent plane = col.gameObject.GetComponent <DamageParent>(); if (plane) { plane.mapOut(); } }
void OnTriggerEnter(Collider col) { if (col.gameObject.name != tr.name) { DamageParent planeScript = col.gameObject.GetComponent <DamageParent>(); if (planeScript) { string name = tr.name; planeScript.SetDamage(damage, name); } Destroy(gameObject); } }