public Sword(string name, DamageModified levelOfRarity) : base(name, levelOfRarity) { this.MinDamage = 4 * (int)levelOfRarity; this.MaxDamage = 6 * (int)levelOfRarity; this.Sockets = new Gem[3]; }
public Axe(string name, DamageModified levelOfRarity) : base(name, levelOfRarity) { this.MinDamage = 5 * (int)levelOfRarity; this.MaxDamage = 10 * (int)levelOfRarity; this.Sockets = new Gem[4]; }
public Knife(string name, DamageModified levelOfRarity) : base(name, levelOfRarity) { this.MinDamage = 3 * (int)levelOfRarity; this.MaxDamage = 4 * (int)levelOfRarity; this.Sockets = new Gem[2]; }
public Weapon(string name, DamageModified levelOfRarity) { this.Name = name; this.LevelOfRarity = levelOfRarity; this.strength = 0; this.agility = 0; this.vitality = 0; }