protected override void SetDamageLogs(ParsedLog log) { AddDamageLogs(log.CombatData.GetDamageData(AgentItem)); Dictionary <string, Minions> minionsList = GetMinions(log); foreach (Minions mins in minionsList.Values) { DamageLogs.AddRange(mins.GetDamageLogs(null, log, 0, log.FightData.FightDuration)); } DamageLogs.Sort((x, y) => x.Time.CompareTo(y.Time)); }
protected override void SetDamageLogs(ParsedLog log) { foreach (CombatItem c in log.CombatData.GetDamageData(InstID, FirstAware, LastAware)) { long time = log.FightData.ToFightSpace(c.Time); AddDamageLog(time, c, log.Boons); } Dictionary <string, Minions> minionsList = GetMinions(log); foreach (Minions mins in minionsList.Values) { DamageLogs.AddRange(mins.GetDamageLogs(null, log, log.FightData.ToFightSpace(FirstAware), log.FightData.ToFightSpace(LastAware))); } DamageLogs.Sort((x, y) => x.Time.CompareTo(y.Time)); }
protected override void SetDamageLogs(ParsedLog log) { foreach (CombatItem c in log.GetDamageData(AgentItem.InstID)) { if (c.Time >= FirstAware && c.Time <= LastAware)//selecting player or minion as caster { long time = log.FightData.ToFightSpace(c.Time); AddDamageLog(time, c); } } Dictionary <string, Minions> minionsList = GetMinions(log); foreach (Minions mins in minionsList.Values) { DamageLogs.AddRange(mins.GetDamageLogs(null, log, log.FightData.ToFightSpace(FirstAware), log.FightData.ToFightSpace(LastAware))); } DamageLogs.Sort((x, y) => x.Time < y.Time ? -1 : 1); }
protected override void SetDamageLogs(ParsedLog log) { long agentStart = Math.Max(FirstAware, log.FightData.FightStart); long agentEnd = Math.Min(LastAware, log.FightData.FightEnd); long timeStart = log.FightData.FightStart; foreach (CombatItem c in log.GetDamageData(AgentItem.InstID)) { if (c.Time > agentStart && c.Time < agentEnd)//selecting player or minion as caster { long time = c.Time - timeStart; AddDamageLog(time, c); } } Dictionary <string, Minions> minionsList = GetMinions(log); foreach (Minions mins in minionsList.Values) { DamageLogs.AddRange(mins.GetDamageLogs(null, log, 0, log.FightData.FightDuration)); } DamageLogs.Sort((x, y) => x.Time < y.Time ? -1 : 1); }