public override float GetDamage(params Unit[] targets)
 {
     float rawDamage = this.RawDamage;
     Unit target = ((IEnumerable<Unit>)targets).First<Unit>();
     float damageReduction = DamageHelpers.GetDamageReduction(this, target, DamageType.Physical);
     var finalDamage = DamageHelpers.GetSpellDamage(rawDamage, 0, damageReduction);
     return finalDamage;
 }