Example #1
0
 public override void ProcessRequest(DamageDealerType damageDealer, Player mainPlayer)
 {
     if (damageDealer == DamageDealerType.MagitianDamage)
     {
         mainPlayer.PlayerCalculateScore(-10);
         MessageBox.Show("Damage from magician");
     }
     else
     {
         damage.ProcessRequest(damageDealer, mainPlayer);
     }
 }
Example #2
0
 public override void ProcessRequest(DamageDealerType damageDealer, Player mainPlayer)
 {
     if (damageDealer == DamageDealerType.EnemyDamage)
     {
         mainPlayer.PlayerCalculateScore(-20);
         MessageBox.Show("Damage from enemy");
     }
     else
     {
         MessageBox.Show("Unknown damage");
     }
 }
Example #3
0
 public abstract void ProcessRequest(DamageDealerType damageDealer, Player mainPlayer);
Example #4
0
    public void TakeDamage(int damage, DamageDealerType bulletType, GameObject damageDealerObject = null)
    {
        if (bulletType == DamageDealerType.Bullet)
        {
            if (shield == 1)
            {
                this.health -= (int)(damage / 2);
            }
            else if (shield == 2)
            {
                this.health -= 0;
            }
            else
            {
                this.health -= (int)(damage);
            }
        }
        else if (bulletType == DamageDealerType.GiantBall)
        {
            int i = 0;

            for (int z = 0; z < _BonusPlayer.Length; z++)
            {
                if (_BonusPlayer[z] != null)
                {
                    if (_BonusPlayer[z].type == BonusType.Giant && _BonusPlayer[z].isActive)
                    {
                        i++;
                    }
                }
            }
            if (i == 0)
            {
                Debug.Log("Damage Deal !");
                this.health -= (int)(damage);
            }
            else if (i == 1)
            {
                Debug.Log("Damage Deal and get destroyed!");
                this.health -= (int)(damage);
            }
            else
            {
                Debug.Log("Damage don't deal and get destroyed !");
                if (damageDealerObject != null)
                {
                    Destroy(damageDealerObject, 0.1f);
                }
            }
        }
        else
        {
            this.health -= (int)(damage);
        }

        healthBar.fillAmount = (float)health / (float)maxHealth;

        if (health <= 0)
        {
            Death();
        }
    }