private void Awake()
    {
        ///THIS IS EXTREMELY IMPORTANT TO HAVE!
        ///What it does is tells the game to not remove itself from any scenes
        ///Though if it finds another game manager it is fully able to destroy that game manager.
        DontDestroyOnLoad(this.gameObject);
        if (FindObjectsOfType <GameManager>().Length != 1)
        {
            Destroy(this.gameObject);
        }

        ScreenTransition = GetComponentInChildren <Animator>();

        Settings = GetComponent <D_Settings>();


        //Set up the other Managers
        MenuMan = GetComponent <MenuManager>();
        if (MenuMan != null)
        {
            MenuMan.Setup(this);
        }
        else
        {
            Debug.LogError("Menu Management is not present on GameManager");
        }

        StageMan = GetComponent <StageManager>();
        if (StageMan != null)
        {
            StageMan.Setup(this);
        }
        else
        {
            Debug.LogError("Stage Management is not present on GameManager");
        }

        StatMan = GetComponent <StatsManager>();
        if (StatMan != null)
        {
            StatMan.Setup(this);
        }
        else
        {
            Debug.LogError("Stat Management is not present on the GameManager");
        }


        SaveFileObj = GetComponent <D_SaveFile>();
        //SaveFile = SaveSystem.LoadFile(SaveFile.FileNumber);

        Application.targetFrameRate = 60;

        if (MyGameState == GameState.GAMEPLAY)
        {
            LightenScreen();
            StatMan.SwitchUI(true);
        }
    }
Example #2
0
    public B_SaveFile(D_SaveFile file)
    {
        FileNumber = file.FileNumber;
        Name       = file.FileName;
        Character  = file.Character;

        MostRecentStage = new B_StageData(file.MostRecentStage);

        SaveWorldStats(file.World1, World1);
        SaveWorldStats(file.World2, World2);
        SaveWorldStats(file.World3, World3);
        SaveWorldStats(file.World4, World4);
        SaveWorldStats(file.World5, World5);
    }
    public static void SaveFile(D_SaveFile FileData)
    {
        Debug.Log("Saving File!");
        BinaryFormatter formatter = new BinaryFormatter();
        int             fileIndex = FileData.FileNumber;
        string          path      = Application.persistentDataPath + "/save" + fileIndex.ToString() + ".rice";

        FileStream stream = new FileStream(path, FileMode.Create);

        B_SaveFile data = new B_SaveFile(FileData);

        formatter.Serialize(stream, data);
        stream.Close();
    }
Example #4
0
 public void OverrideData(D_SaveFile file)
 {
     FileNumber = file.FileNumber;
     FileName   = file.FileName;
     Character  = file.Character;
 }