static void Main(string[] args) { DX9Overlay.SetParam("use_window", "1"); // Use the window name to find the process DX9Overlay.SetParam("window", "GTA:SA:MP"); // Set the window name overlayText = DX9Overlay.TextCreate("Arial", 12, false, false, 200, 200, 0xFF00FFFF, "Hello world", true, true); // Initialize 'overlayText' if (overlayText == -1) { Console.WriteLine("A error is occurred at the intializing."); Console.WriteLine("Press any key to close the application!"); Console.ReadKey(); return; } Console.WriteLine("Enter 'exit' to close the application!"); string input = Console.ReadLine(); // Get the input while (input != "exit") { DX9Overlay.TextSetString(overlayText, input); // Set 'overlayText' string to the value of 'input' input = Console.ReadLine(); } DX9Overlay.TextDestroy(overlayText); // Destroy text if the input is 'exit' }
static void Main(string[] args) { //DX9Overlay.SetParam("use_window", "1"); // Use the window name to find the process //DX9Overlay.SetParam("window", "GTA:SA:MP"); // Set the window name //DX9Overlay.SetParam("process", "CastlevaniaLoSUE.exe"); if (args.Length < 1) { return; } var proc = args[0]; DX9Overlay.SetParam("process", proc); DX9Overlay.DestroyAllVisual(); overlayText = DX9Overlay.TextCreate("Consolas", 12, false, false, 10, 14, 0xFF00FFFF, "DualShock 3 #1 (USB, Battery: 80%)", true, true); // Initialize 'overlayText' if (overlayText == -1) { Console.WriteLine("A error is occurred at the intializing."); Console.WriteLine("Press any key to close the application!"); Console.ReadKey(); return; } DX9Overlay.ImageCreate(@"D:\Temp\battery_discharging_080.png", 165, 5, 0.7f, 0.7f, 90, 1, true); //DX9Overlay.BoxCreate(10, 50, 100, 100, 0x15FF0000, true); Console.WriteLine("Enter 'exit' to close the application!"); string input = Console.ReadLine(); // Get the input while (input != "exit") { Console.WriteLine("FPS = {0}", DX9Overlay.GetFrameRate()); DX9Overlay.TextSetString(overlayText, input); // Set 'overlayText' string to the value of 'input' input = Console.ReadLine(); } DX9Overlay.DestroyAllVisual(); }