public void TestTextRendering()
        {
            var game = new DX11Game();

            game.InitDirectX();
            var wrapper = new DX11FontWrapper(game.Device);

            game.GameLoopEvent += delegate
            {
                wrapper.Draw("Welcome!", 128, 10, 10, new Color4(1, 0, 0));
                wrapper.Draw("Welcome!", 128, 10, 210, new Color4(0, 1, 0));
                wrapper.Draw("Welcome!", 128, 10, 410, new Color4(0, 0, 1));

                //TODO: game.MarkFrameBuffer();
            };

            game.Run();
        }
Example #2
0
 public FastTextareaUpdater()
 {
     fontWrapper = new DX11FontWrapper(TW.Graphics.Device,"Verdana");
 }
Example #3
0
        public RecordingSimulator()
        {
            fontWrapper = new DX11FontWrapper(TW.Graphics.Device, "Verdana");

            RootRecordingDirectory = TWDir.Test.CreateSubdirectory("Recordings");
        }