Example #1
0
 private void Update()
 {
     if (DWInput.GetKeyDown(KeyCode.Escape))
     {
         Application.Quit();
     }
 }
Example #2
0
 private void Update()
 {
     if (DWInput.GetKeyDown(KeyCode.M))
     {
         StaticGameManager.Instance.backGroundMusicOn ^= true;
         _audioSource.enabled = StaticGameManager.Instance.backGroundMusicOn;
     }
 }
 private void Update()
 {
     if (DWInput.GetKeyDown(KeyCode.Escape))
     {
         Application.Quit();
     }
     else if (DWInput.GetKeyDown(KeyCode.Return) || DWInput.GetKeyDown(KeyCode.Space))
     {
         NewGame();
     }
 }
Example #4
0
    private void FixedUpdate()
    {
        var isGrounded    = _characterGrounding.isGrounded;
        var groundMovedBy = _characterGrounding.groundMovedBy;
        var currentSpeed  = DWInput.GetAxis("Horizontal") * speedFactor;

        NormalizedMovementSpeed = Mathf.Abs(currentSpeed / speedFactor);

        // move with platform
        var jumpXVelocity = 0f;

        if (groundMovedBy.HasValue)
        {
            // _rigidBody2D.MovePosition(_rigidBody2D.position + groundMovedBy.Value);
            Vector3 moveBy = groundMovedBy.Value;
            transform.position += moveBy;
            jumpXVelocity       = (moveBy.x / Time.fixedDeltaTime) * _rigidBody2D.mass * jumpXInertia;
        }

        // move
        var movementVector = new Vector3(currentSpeed * Time.fixedDeltaTime, 0f, 0f);

        transform.position += movementVector;

        // orient
        if (!Mathf.Approximately(currentSpeed, 0f))
        {
            _spriteRenderer.flipX = currentSpeed > 0f;
        }

        // jump
        if (_shouldDoJump && isGrounded)
        {
            // it is safe to assume that if the character is grounded it also has a groundingDirection
            var force = new Vector2(jumpXVelocity, 1f * jumpForce) - _characterGrounding.groundingDirection.Value * reboundForce;
            _rigidBody2D.AddForce(force);
            audioSource.InstantPlay(jumpClip);
        }
        _shouldDoJump = false;
    }
Example #5
0
 private void Update()
 {
     DWInput.CheckForJump();
 }
 private void jumpAction()
 {
     DWInput.SimulateJump();
 }
 private void moveAction(float movedBy)
 {
     DWInput.SimulateAxis("Horizontal", movedBy);
 }