private bool LoadTexture(SharpDX.Direct3D11.Device device, string textureFileName, string glowMapFileName) { textureFileName = DSystemConfiguration.DataFilePath + textureFileName; glowMapFileName = DSystemConfiguration.DataFilePath + glowMapFileName; // Create the texture object. Texture = new DTexture(); // Initialize the texture object. if (!Texture.Initialize(device, textureFileName)) { return(false); } // Create the glow map texture object. GlowMapTexture = new DTexture(); // Initialize the glow map texture object. if (!GlowMapTexture.Initialize(device, glowMapFileName)) { return(false); } return(true); }
private bool LoadTextures(SharpDX.Direct3D11.Device device, string trunkFilename, string leafFilename) { trunkFilename = DSystemConfiguration.DataFilePath + @"Trees\" + trunkFilename; leafFilename = DSystemConfiguration.DataFilePath + @"Trees\" + leafFilename; // Create the trunk texture object. TrunkTexture = new DTexture(); // Initialize the texture object. if (!TrunkTexture.Initialize(device, trunkFilename)) { return(false); } // Create the leaf texture object. LeafTexture = new DTexture(); // Initialize the leaf texture object. if (!LeafTexture.Initialize(device, leafFilename)) { return(false); } return(true); }
private bool LoadTexture(SharpDX.Direct3D11.Device device, string textureFileName) { textureFileName = DSystemConfiguration.DataFilePath + textureFileName; // Create the texture object. Texture = new DTexture(); // Initialize the texture object. Texture.Initialize(device, textureFileName); return(true); }
private bool LoadTexture(Device device, string textureFileName) { textureFileName = DSystemConfiguration.FontFilePath + textureFileName; // Create new texture object. Texture = new DTexture(); // Initialize the texture object. if (!Texture.Initialize(device, textureFileName)) { return(false); } return(true); }
private bool LoadTextures(SharpDX.Direct3D11.Device device, string colorTextureFileName, string normalMapTextureFileName) { colorTextureFileName = DSystemConfiguration.DataFilePath + colorTextureFileName; normalMapTextureFileName = DSystemConfiguration.DataFilePath + normalMapTextureFileName; // Create the color texture object. ColorTexture = new DTexture(); // Initialize the color texture object. if (!ColorTexture.Initialize(device, colorTextureFileName)) { return(false); } // Create the normal map texture object. NormalMapTexture = new DTexture(); // Initialize the normal map texture object. if (!NormalMapTexture.Initialize(device, normalMapTextureFileName)) { return(false); } return(true); }
// Methods. public bool Initialize(DSystemConfiguration configuration, IntPtr windowHandle) { try { #region Initialize System // Create the Direct3D object. D3D = new DDX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } #endregion #region Initialize Camera // Create the camera object Camera = new DCamera(); // Set the initial position and rotation of the camera. Camera.SetPosition(0.0f, 7.0f, -10.0f); Camera.SetRotation(35.0f, 0.0f, 0.0f); #endregion #region Initialize Models // Create the ground model object. GroundModel = new DModel(); // Initialize the ground model object. if (!GroundModel.Initialize(D3D.Device, "floor.txt", "stone.bmp")) { return(false); } // Create the ground model object. CubeModel = new DModel(); // Initialize the cube model object. if (!CubeModel.Initialize(D3D.Device, "cube.txt", "seafloor.bmp")) { return(false); } #endregion #region Data variables. // Create the light object. Light = new DLight(); // Initialize the light object. Light.SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f); Light.SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f); Light.Position = new Vector3(2.0f, 5.0f, -2.0f); #endregion #region Initialize Shaders // Create the projection shader object. ProjectionShader = new DProjectionShader(); // Initialize the projection shader object. if (!ProjectionShader.Initialize(D3D.Device, windowHandle)) { return(false); } // Create the projection texture object. ProjectionTexture = new DTexture(); // Initialize the projection texture object. if (!ProjectionTexture.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "grate.bmp")) { return(false); } // Create the view point object. ViewPoint = new DViewPoint(); // Initialize the view point object. ViewPoint.SetPosition(2.0f, 5.0f, -2.0f); ViewPoint.SetLookAt(0.0f, 0.0f, 0.0f); ViewPoint.SetProjectionParameters((float)(Math.PI / 2.0f), 1.0f, 0.1f, 100.0f); ViewPoint.GenerateViewMatrix(); ViewPoint.GenerateProjectionMatrix(); #endregion return(true); } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return(false); } }
// Methods. public bool Initialize(DSystemConfiguration configuration, IntPtr windowHandle) { try { // Create the input object. The input object will be used to handle reading the keyboard and mouse input from the user. Input = new DInput(); // Initialize the input object. if (!Input.Initialize(configuration, windowHandle)) { return(false); } // #region Initialize System // Create the Direct3D object. D3D = new DDX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } // Create the position object. Position = new DPosition(); // Set the initial position and rotation of the viewer. Position.SetPosition(15.0f, 13.0f, 20.0f); Position.SetRotation(25.0f, 180.0f, 0.0f); // Create the camera object Camera = new DCamera(); // Create the light object. Light = new DLight(); // Initialize the light object. Light.Direction = new Vector3(0.5f, -0.75f, 0.0f); // Create the model object. TerrainModel = new DTerrainHeightMap(); // Initialize the terrain object. if (!TerrainModel.Initialize(D3D.Device, "hm01.bmp", 10.0f)) { return(false); } // Create the color shader object. TerrainShader = new DTerrainShader(); //// Initialize the color shader object. if (!TerrainShader.Initialize(D3D.Device, windowHandle)) { return(false); } // Create the first color texture object. ColourTexture1 = new DTexture(); // Load the first color texture object. if (!ColourTexture1.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "dirt001.bmp")) { return(false); } // Create the second color texture object. ColourTexture2 = new DTexture(); // Load the second color texture object. if (!ColourTexture2.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "dirt004.bmp")) { return(false); } // Create the third color texture object. ColourTexture3 = new DTexture(); // Load the third color texture object. if (!ColourTexture3.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "dirt002.bmp")) { return(false); } // Create the fourth color texture object. ColourTexture4 = new DTexture(); // Load the forth color texture object. if (!ColourTexture4.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "stone001.bmp")) { return(false); } // Create the first alpha texture object. AlphaTexture1 = new DTexture(); // Load the first alpha texture object. if (!AlphaTexture1.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "alphaRoad001.bmp")) { return(false); } // Create the first normal texture object. NormalTexture1 = new DTexture(); // Load the first alpha/Normal texture object. if (!NormalTexture1.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "normal001.bmp")) { return(false); } // Create the second normal texture object. NormalTexture2 = new DTexture(); // Load the second alpha/Normal texture object. if (!NormalTexture2.Initialize(D3D.Device, DSystemConfiguration.DataFilePath + "normal002.bmp")) { return(false); } return(true); } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return(false); } }