public void FollowTarget(DTRMPosition target) { legsState = LegsState.FollowingTarget; targetActor = target; }
public void PursueTarget(DTRMPosition target) { legsState = LegsState.PursuingTarget; targetActor = target; }
public FixedPoint SqrDistance(DTRMPosition other) { return (position - other.position).sqrMagnitude; }
public FixedPoint SqrDistance(DTRMPosition other) { return((position - other.position).sqrMagnitude); }