Example #1
0
        static void Main()
        {
            if (Engine.GetEngine("..\\DGLE.dll", out engCore))
            {
                TEngineWindow engWin = new TEngineWindow(SCREEN_WIDTH, SCREEN_HEIGHT, false);
                engCore.InitializeEngine(IntPtr.Zero, Application.ProductName, ref engWin, 33, E_ENGINE_INIT_FLAGS.EIF_DEFAULT);

                engCore.ConsoleVisible(true);

                delInit = Init;
                delFree = Free;
                delUpdate = Update;
                delRender = Render;

                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_INIT, delInit, IntPtr.Zero);
                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_FREE, delFree, IntPtr.Zero);
                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_UPDATE, delUpdate, IntPtr.Zero);
                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_RENDER, delRender, IntPtr.Zero);

                engCore.StartEngine();

                Engine.FreeEngine();
            }
            else
                MessageBox.Show("Couldn't load \"DGLE.dll\"!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
        }
Example #2
0
        void Run()
        {
            if (Engine.GetEngine(DLL_PATH, out pEngineCore))
            {
                TEngineWindow win = new TEngineWindow(GAME_VP_WIDTH, GAME_VP_HEIGHT, false, true, E_MULTISAMPLING_MODE.MM_4X, E_ENG_WINDOW_FLAGS.EWF_ALLOW_SIZEING);
                pEngineCore.InitializeEngine(IntPtr.Zero, APP_CAPTION, ref win, 33, E_ENGINE_INIT_FLAGS.EIF_DEFAULT);
                // You can do some initialization here

                pEngineCore.ConsoleVisible(true);

                DInit    = new DSubscriber(Init);
                DFree    = new DSubscriber(Free);
                DUpdate  = new DSubscriber(Update);
                DRender  = new DSubscriber(Render);
                DFullScr = new DListenerProc(OnFullScreenEvent);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_INIT, DInit, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_FREE, DFree, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_UPDATE, DUpdate, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_RENDER, DRender, IntPtr.Zero);

                pEngineCore.AddEventListener(E_EVENT_TYPE.ET_ON_FULLSCREEN, DFullScr, IntPtr.Zero);

                pEngineCore.StartEngine(); //Entering engine loop
            }
            else
            {
                MessageBox.Show("Couldn't load \"DGLE.dll\"!", APP_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            Engine.FreeEngine();
        }
Example #3
0
        static void Main()
        {
            if (Engine.GetEngine("..\\DGLE.dll", out core))
            {
                TEngWindow eng_win = TEngWindow.Default;
                core.InitializeEngine(IntPtr.Zero, Application.ProductName, ref eng_win, 33, E_ENGINE_INIT_FLAGS.EIF_DEFAULT);

                core.ConsoleVisible(true);
                core.ConsoleExec("core_fps_in_caption 1");

                delInit = Init;
                delFree = Free;
                delUpdate = Update;
                delRender = Render;

                //pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_INIT, delInit, IntPtr.Zero);
                //pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_FREE, delFree, IntPtr.Zero);
                //pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_UPDATE, delUpdate, IntPtr.Zero);
                //pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_RENDER, delRender, IntPtr.Zero);

                core.StartEngine();

                Engine.FreeEngine();
            }
            else
                MessageBox.Show("Couldn't load \"DGLE.dll\"!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
        }
Example #4
0
        public void Run()
        {
            if (Engine.GetEngine(DLL_PATH, out pEngineCore))
            {
                TEngineWindow win = TEngineWindow.Default;
                pEngineCore.InitializeEngine(IntPtr.Zero, APP_CAPTION, ref win, 33u, E_ENGINE_INIT_FLAGS.EIF_DEFAULT);
                // You can do some initialization here

                pEngineCore.ConsoleVisible(true);

                DInit = Init;
                DProcess = Process;
                DRender = Render;

                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_INIT, DInit, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_UPDATE, DProcess, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_RENDER, DRender, IntPtr.Zero);

                //
                pEngineCore.StartEngine(); //Entering engine loop
            }
            else
                MessageBox.Show("Couldn't find " + Path.GetFullPath(DLL_PATH) + "!");
            Engine.FreeEngine();
        }
Example #5
0
        public void Run()
        {
            if (Engine.GetEngine(DLL_PATH, out pEngineCore))
            {
                TEngineWindow win = TEngineWindow.Default;
                pEngineCore.InitializeEngine(IntPtr.Zero, APP_CAPTION, ref win, 33u, E_ENGINE_INIT_FLAGS.EIF_DEFAULT);
                // You can do some initialization here

                pEngineCore.ConsoleVisible(true);

                DInit    = Init;
                DProcess = Process;
                DRender  = Render;

                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_INIT, DInit, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_UPDATE, DProcess, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_RENDER, DRender, IntPtr.Zero);

                //
                pEngineCore.StartEngine(); //Entering engine loop
            }
            else
            {
                MessageBox.Show("Couldn't find " + Path.GetFullPath(DLL_PATH) + "!");
            }
            Engine.FreeEngine();
        }
Example #6
0
        static void Main()
        {
            if (Engine.GetEngine("..\\DGLE.dll", out engCore))
            {
                TEngineWindow engWin = new TEngineWindow(SCREEN_WIDTH, SCREEN_HEIGHT, false);
                engCore.InitializeEngine(IntPtr.Zero, Application.ProductName, ref engWin, 33, E_ENGINE_INIT_FLAGS.EIF_DEFAULT);

                engCore.ConsoleVisible(true);

                delInit   = Init;
                delFree   = Free;
                delUpdate = Update;
                delRender = Render;

                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_INIT, delInit, IntPtr.Zero);
                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_FREE, delFree, IntPtr.Zero);
                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_UPDATE, delUpdate, IntPtr.Zero);
                engCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_RENDER, delRender, IntPtr.Zero);

                engCore.StartEngine();

                Engine.FreeEngine();
            }
            else
            {
                MessageBox.Show("Couldn't load \"DGLE.dll\"!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Example #7
0
        void Run()
        {
            if (Engine.GetEngine(DLL_PATH, out pEngineCore))
            {
                TEngineWindow win = new TEngineWindow(GAME_VP_WIDTH, GAME_VP_HEIGHT, false, true, E_MULTISAMPLING_MODE.MM_4X, E_ENG_WINDOW_FLAGS.EWF_ALLOW_SIZEING);
                pEngineCore.InitializeEngine(IntPtr.Zero, APP_CAPTION, ref win, 33, E_ENGINE_INIT_FLAGS.EIF_DEFAULT);
                // You can do some initialization here

                pEngineCore.ConsoleVisible(true);

                DInit = new DSubscriber(Init);
                DFree = new DSubscriber(Free);
                DUpdate = new DSubscriber(Update);
                DRender = new DSubscriber(Render);
                DFullScr = new DListenerProc(OnFullScreenEvent);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_INIT, DInit, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_FREE, DFree, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_UPDATE, DUpdate, IntPtr.Zero);
                pEngineCore.AddProcedure(E_ENGINE_PROCEDURE_TYPE.EPT_RENDER, DRender, IntPtr.Zero);

                pEngineCore.AddEventListener(E_EVENT_TYPE.ET_ON_FULLSCREEN, DFullScr, IntPtr.Zero);

                pEngineCore.StartEngine(); //Entering engine loop
            }
            else
                MessageBox.Show("Couldn't load \"DGLE.dll\"!", APP_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Error);
            Engine.FreeEngine();
        }