Example #1
0
 public void applyNormalize(bool isApply)
 {
     if (_gain != null)
     {
         if (isApply)
         {
             _gain.SetBypass(false);
             // getgain
             float gain = 0;
             Un4seen.Bass.Utils.GetNormalizationGain(_filePath, 30f, -1, -1, ref gain);
             //Debug.WriteLine("normalize gain:" +  gain);
             //Debug.WriteLine("music gain " + _gain.Gain);
             //Debug.WriteLine("music gaindb " + _gain.Gain_dBV);
             //Debug.WriteLine("diff gaindb " + (Un4seen.Bass.Utils.LevelToDB(gain, 1) * -1));
             //if (gain < 1.0f)
             //{
             _gain.Gain_dBV = (Un4seen.Bass.Utils.LevelToDB(gain, 1) * -1);
             //}
         }
         else
         {
             _gain.SetBypass(true);
         }
     }
 }
Example #2
0
        private void SetDSPGain(double gainDB)
        {
            if (_gain == null)
            {
                _gain = new DSP_Gain();
            }

            if (gainDB == 0.0)
            {
                _gain.SetBypass(true);
            }
            else
            {
                _gain.SetBypass(false);
                _gain.Gain_dBV = gainDB;
            }
        }
Example #3
0
        /// <summary>
        /// Sets the parameter for a given Bass effect
        /// </summary>
        /// <param name="id"></param>
        /// <param name="name"></param>
        /// <param name="value"></param>
        /// <param name="format"></param>
        private void setBassDSP(string id, string name, string value)
        {
            switch (id)
            {
            case "Gain":
                if (name == "Gain_dbV")
                {
                    double gainDB = double.Parse(value);
                    if (_gain == null)
                    {
                        _gain = new DSP_Gain();
                    }

                    if (gainDB == 0.0)
                    {
                        _gain.SetBypass(true);
                    }
                    else
                    {
                        _gain.SetBypass(false);
                        _gain.Gain_dBV = gainDB;
                    }
                }
                break;

            case "DynAmp":
                if (name == "Preset")
                {
                    if (_damp == null)
                    {
                        _damp = new BASS_BFX_DAMP();
                    }

                    switch (Convert.ToInt32(value))
                    {
                    case 0:
                        _damp.Preset_Soft();
                        break;

                    case 1:
                        _damp.Preset_Medium();
                        break;

                    case 2:
                        _damp.Preset_Hard();
                        break;
                    }
                }
                break;

            case "Compressor":
                if (name == "Threshold")
                {
                    if (_comp == null)
                    {
                        _comp = new BASS_BFX_COMPRESSOR();
                    }

                    _comp.Preset_Medium();
                    _comp.fThreshold = (float)Un4seen.Bass.Utils.DBToLevel(Convert.ToInt32(value) / 10d, 1.0);
                }
                break;
            }
        }