public void Dispose() { //UnityEngine.Debug.Log("Driver.Dispose"); if (Graph.Valid) { //UnityEngine.Debug.Log("Disposing graph"); Graph.Dispose(); } // TODO: This currently throws, needs yet another fix in unity if (m_DeinterleavedBuffer.IsCreated) { m_DeinterleavedBuffer.Dispose(); } }
public void Dispose() { m_graph.Dispose(); }
public void Dispose() { RemoveNode(Node); Graph.Dispose(); }
public void Dispose() { using (var block = Graph.CreateCommandBlock()) block.ReleaseDSPNode(Node); Graph.Dispose(); }
public void Dispose() { Graph.Dispose(); }