public void Dispose()
        {
            //UnityEngine.Debug.Log("Driver.Dispose");

            if (Graph.Valid)
            {
                //UnityEngine.Debug.Log("Disposing graph");
                Graph.Dispose();
            }

            // TODO: This currently throws, needs yet another fix in unity
            if (m_DeinterleavedBuffer.IsCreated)
            {
                m_DeinterleavedBuffer.Dispose();
            }
        }
Example #2
0
 public void Dispose()
 {
     m_graph.Dispose();
 }
 public void Dispose()
 {
     RemoveNode(Node);
     Graph.Dispose();
 }
Example #4
0
 public void Dispose()
 {
     using (var block = Graph.CreateCommandBlock())
         block.ReleaseDSPNode(Node);
     Graph.Dispose();
 }
Example #5
0
 public void Dispose()
 {
     Graph.Dispose();
 }