Example #1
0
 // Use this for initialization
 void Start()
 {
     carbehaviour   = GameObject.FindGameObjectWithTag("Player").GetComponent <CarBehaviour>();
     terrainManager = GameObject.FindGameObjectWithTag("terrainManager").GetComponent <TerrainManager>();
     drt            = GameObject.FindGameObjectWithTag("Player").GetComponent <DRTStimulus>();
     setDefault();
 }
Example #2
0
    /// <summary>
    /// Logic that runs when we actually start the game
    /// </summary>
    public void OnStartGame()
    {
        // Hide all screens except the HUD and start a countdown
        UIManager.Instance.ShowHUD(true);
        UIManager.Instance.ShowScreen("");
        countdown = 3;

        // Call ShowCountdown every 1 second, starting now
        InvokeRepeating("ShowCountdown", 0f, 1f);

        // Start timer
        terrainManager.setTimer(true);

        DRT = GameObject.FindGameObjectWithTag("Player").GetComponent <DRTStimulus>();
        DRT.setTimer(true);
    }