public AircraftData(int entityId, int typeId, CampType camp) : base(entityId, typeId, camp) { IDataTable <DRAircraft> dtAircraft = GameEntry.DataTable.GetDataTable <DRAircraft>(); DRAircraft drAircraft = dtAircraft.GetDataRow(TypeId); if (drAircraft == null) { return; } //创建推进器数据 ThrusterData = new ThrusterData(GameEntry.Entity.GenerateSerialId(), drAircraft.ThrusterId, Id, Camp); //附加武器数据 for (int index = 0, weaponId = 0; (weaponId = drAircraft.GetWeaponIdAt(index)) > 0; index++) { AttachWeaponData(new WeaponData(GameEntry.Entity.GenerateSerialId(), weaponId, Id, camp)); } //附加装甲数据 for (int index = 0, armorId = 0; (armorId = drAircraft.GetArmorIdAt(index)) > 0; index++) { AttachArmorData(new ArmorData(GameEntry.Entity.GenerateSerialId(), armorId, Id, camp)); } DeadEffectId = drAircraft.DeadEffectId; //死亡特效id DeadSoundId = drAircraft.DeadSoundId; //死亡声音id HP = m_MaxHP; }
private void Start() { m_DataTableManager = FrameworkEntry.Instance.GetManager <DataTableManager>(); m_DataTableManager.LoadDataTable <DRAircraft>("Aircraft", "Aircraft"); DataTable <DRAircraft> aircraftTable = m_DataTableManager.GetDataTable <DRAircraft>(); DRAircraft aircraft = aircraftTable[10000]; //这里要给战机编号 Debug.Log(aircraft.Id); }