Example #1
0
 private void Update()
 {
     if (DoVisualize)
     {
         DPhysicsManager.Visualize();
     }
 }
Example #2
0
 void Update()
 {
     //This call will communicate with Unity's rendering and transform components
     //This is optional and does not affect the simulation
     DPhysicsManager.Visualize();
 }
Example #3
0
 void Update()
 {
     //This call will communicate with Unity's rendering and transform components
     DPhysicsManager.Visualize();
 }