Example #1
0
    private void outputGameOverText()
    {
        textAnimator = new DOTweenTMPAnimator(gameOverText);
        var sequence = DOTween.Sequence();

        for (int i = 0; i < textAnimator.textInfo.characterCount; i++)
        {
            sequence
            .Append(textAnimator.DOFadeChar(i, 1, 0.1f))
            .Join(textAnimator.DOPunchCharScale(i, 1.5f, 0.1f))
            .Play();
        }
    }
Example #2
0
    /// <summary>
    /// modelから通知を受け取り
    /// feverテキストの描画
    /// カット演出
    /// </summary>
    public void SetFeverTextAnimation()
    {
        textAnimator = new DOTweenTMPAnimator(feverTextAnimation);
        var sequence = DOTween.Sequence();

        for (int i = 0; i < textAnimator.textInfo.characterCount; i++)
        {
            sequence
            .Append(textAnimator.DOFadeChar(i, 1, 0.1f))
            .Join(textAnimator.DOPunchCharScale(i, 1.5f, 0.1f))
            .Play()
            .OnComplete(() => {
                DOVirtual.DelayedCall(1.5f, () => feverTextAnimation.text = "");
            });
        }
    }
Example #3
0
    private void ComboAnimation()
    {
        textAnimator = new DOTweenTMPAnimator(comboText);
        var sequence = DOTween.Sequence();

        for (int i = 0; i < textAnimator.textInfo.characterCount; i++)
        {
            sequence
            .Append(textAnimator.DOFadeChar(i, 1, 1.5f))
            .Join(comboImage.DOPunchScale(Vector3.one, 1.5f))
            //.Join(comboImage.DOFade(0f, 1.5f).SetEase(Ease.Flash))
            //(0.1f, 1.2f).SetEase(Ease.InSine).SetLoops(-1, LoopType.Yoyo))
            .Join(textAnimator.DOPunchCharScale(i, 1.5f, 1.5f))
            .Play()
            //.SetDelay(1.8f)
            .OnComplete(() => { Destroy(this.gameObject); });
        }
    }
Example #4
0
    public void Animate()
    {
        //bodyTexts.alpha = 1;
        titleTextAnimator = new DOTweenTMPAnimator(bodyText);


        //ダイアログ表示
        var sequence = DOTween.Sequence()
                       .Append(dialogCanvasGroup.DOFade(1f, 0.2f))
                       .Join(frameRextTransform.DOSizeDelta(new Vector2(frameSizeDelta.x, 2), 1f)) //同時実行
                       .Append(frameRextTransform.DOSizeDelta(new Vector2(frameSizeDelta.x, frameSizeDelta.y), 1f));

        titleButton.alpha = 0;
        sequence
        .Append(borderCanvasGroup.DOFade(1f, 0.2f))
        .Join(stageButton1.DOFade(1f, 0.2f))
        .Append(titleText.DOFade(1f, 0.2f))
        .Play();


        //タイトル表示
        for (int i = 0; i < titleTextAnimator.textInfo.characterCount; i++)
        {
            sequence
            .Append(titleTextAnimator.DOFadeChar(i, 1, 0.1f))
            .Join(titleTextAnimator.DOPunchCharScale(i, 1.5f, 0.1f));
        }



        //新記録

        //ランクの表示

        //閉じるボタンの表示・実行
        sequence.Append(buttonCloseCanvasGroup.DOFade(1.0f, 0.25f))
        .Append(startButton1.DOFade(1f, 0.1f))
        .OnComplete(() => dialogCanvasGroup.blocksRaycasts = true)
        .Play();
    }
Example #5
0
    public void SetClearUI()
    {
        textAnimator = new DOTweenTMPAnimator(gameClearText);
        var sequence = DOTween.Sequence();

        for (int i = 0; i < textAnimator.textInfo.characterCount; i++)
        {
            sequence
            .AppendCallback(() => Observable.Timer(TimeSpan.FromSeconds(4)).Subscribe(_ =>
            {
                gameClearText.text  = "";
                gameClearText.alpha = 0;
                Debug.Log("スコア表示");


                clearDialogAnimation.Animate();
            }).AddTo(this))
            .Append(textAnimator.DOFadeChar(i, 1, 0.1f))
            .Join(textAnimator.DOPunchCharScale(i, 1.5f, 0.1f))
            .Play();
        }
    }
Example #6
0
    private void outputText()
    {
        demoTextAnimator = new DOTweenTMPAnimator(demoText);
        var sequence = DOTween.Sequence();

        for (int i = 0; i < demoTextAnimator.textInfo.characterCount; i++)
        {
            sequence
            .Append(demoTextAnimator.DOFadeChar(i, 1, 0.1f))
            .Join(demoTextAnimator.DOPunchCharScale(i, 1.5f, 0.1f))
            .InsertCallback(0f, () => CreateChara())
            .Play();
        }

        //TODO:createCharaを実行した後に画面外に抜けたら、ゲームオーバーの表示をしたい
        //OnComplete以外の関数呼び出しを調べる必要がある
        sequence

        //dmeoText.textだと表示されない。TMPのリファレンス読む必要がある
        .AppendCallback(() => isDemo = true)
        .OnComplete(() => DemoOutputGameOverText())
        .Play();
    }
    public void Animate()
    {
        titleTextAnimator = new DOTweenTMPAnimator(titleText);

        //ダイアログ表示
        var sequence = DOTween.Sequence()
                       .Append(dialogCanvasGroup.DOFade(1f, 0.2f))
                       .Join(frameRextTransform.DOSizeDelta(new Vector2(frameSizeDelta.x, 2), 1f)) //同時実行
                       .Append(frameRextTransform.DOSizeDelta(new Vector2(frameSizeDelta.x, frameSizeDelta.y), 1f));

        //タイトル表示
        for (int i = 0; i < titleTextAnimator.textInfo.characterCount; i++)
        {
            sequence
            .Append(titleTextAnimator.DOFadeChar(i, 1, 0.1f))
            .Join(titleTextAnimator.DOPunchCharScale(i, 1.5f, 0.1f));
        }

        //スコア表示
        sequence
        .Append(scoreLabelText.DOFade(1f, 0.5f))
        .Append(scoreValueText.DOFade(1f, 3f))
        .Join(scoreValueText.DOCounter(0, score, 3f, false))
        .AppendCallback(() => scoreValueText.transform.localScale = Vector3.one * 1.25f)
        .Append(scoreValueText.transform.DOScale(Vector3.one, 0.5f))
        .AppendInterval(0.5f);

        //新記録

        //ランクの表示

        //閉じるボタンの表示・実行
        sequence.Append(buttonCloseCanvasGroup.DOFade(1.0f, 0.25f))
        .OnComplete(() => dialogCanvasGroup.blocksRaycasts = true)
        .Play();
    }