public static GameInstance LoadEvolutionSaveFile(string filename) { var lines = File.ReadAllLines(filename); var d1 = DNA.FromSerializableString(lines[0]); var d2 = DNA.FromSerializableString(lines[1]); var map = Map.Load("data/map.json"); var game = GameSetup.GenerateFromDna(d1, d2, map); return(game); }