public static void Restore(DMesh3 mesh, BinaryReader reader) { int version = reader.ReadInt32(); if (version != DMesh3Version) { throw new Exception("gSerialization.Restore: Incorrect DMesh3Version!"); } MeshComponents components = (MeshComponents)reader.ReadInt32(); Restore(mesh.VerticesBuffer, reader); Restore(mesh.TrianglesBuffer, reader); Restore(mesh.EdgesBuffer, reader); Restore(mesh.EdgesRefCounts.RawRefCounts, reader); if ((components & MeshComponents.VertexNormals) != 0) { mesh.EnableVertexNormals(Vector3F.AxisY); Restore(mesh.NormalsBuffer, reader); } else { mesh.DiscardVertexNormals(); } if ((components & MeshComponents.VertexColors) != 0) { mesh.EnableVertexColors(Vector3F.One); Restore(mesh.ColorsBuffer, reader); } else { mesh.DiscardVertexColors(); } if ((components & MeshComponents.VertexUVs) != 0) { mesh.EnableVertexUVs(Vector2F.Zero); Restore(mesh.UVBuffer, reader); } else { mesh.DiscardVertexUVs(); } if ((components & MeshComponents.FaceGroups) != 0) { mesh.EnableTriangleGroups(0); Restore(mesh.GroupsBuffer, reader); } else { mesh.DiscardTriangleGroups(); } mesh.RebuildFromEdgeRefcounts(); }