public void ReturnToPool(DMM_PlasmaWall obj) { obj.transform.parent = transform; objPool.DisablePoolObject(obj); }
public static void Dispose(DMM_PlasmaWall ojb) { ojb.gameObject.SetActive(false); }
void Awake() { instance = this; objPrefab = Resources.Load <DMM_PlasmaWall>("Prefabs/Projectiles/PlasmaWall"); objPool = new Pool <DMM_PlasmaWall>(8, Factory, DMM_PlasmaWall.Initialize, DMM_PlasmaWall.Dispose, true); }
public static void Initialize(DMM_PlasmaWall obj) { obj.gameObject.SetActive(true); }